0000000000039845

AUTHOR

Ann L. Fruhling

showing 6 related works from this author

Crossing Borders: An Online Interdisciplinary Course in Health Informatics for Students From Two Countries.

2017

A cross-countries and interprofessional novel approach for delivering an international interdisciplinary graduate health informatics course online is presented. Included in this discussion are the challenges, lessons learned, and pedagogical recommendations from the experiences of teaching the course. Four professors from three different fields and from three universities collaborated in offering an international health informatics course for an interdisciplinary group of 18 US and seven Norwegian students. Highly motivated students and professors, an online technology infrastructure that supported asynchronously communication and course delivery, the ability to adapt the curriculum to meet…

Organizational Behavior and Human Resource ManagementNursing (miscellaneous)020205 medical informaticsUniversitiesStrategy and ManagementPharmaceutical ScienceHealth Informatics02 engineering and technologyHealth informaticsInformation scienceCourse (navigation)Drug DiscoveryComputingMilieux_COMPUTERSANDEDUCATION0202 electrical engineering electronic engineering information engineeringHumansCooperative BehaviorStudentsCurriculumSimulationMarketingPharmacologyMedical educationInternetbusiness.industryNorway05 social sciences050301 educationInternational healthUnited StatesInformaticsThe InternetInterdisciplinary CommunicationCurriculumbusiness0503 educationMedical InformaticsContent managementComputers, informatics, nursing : CIN
researchProduct

An Evaluation of the Usability of a Computerized Decision Support System for Nursing Homes

2011

SummaryBackground: Computerized decision support systems (CDSSs) have the potential to significantly improve the quality of nursing care of older people by enhancing the decision making of nursing personnel. Despite this potential, health care organizations have been slow to incorporate CDSSs into nursing home practices.Objective: This study describes facilitators and barriers that impact the ability of nursing personnel to effectively use a clinical CDSS for planning and treating pressure ulcers (PUs) and malnutrition and for following the suggested risk assessment guidelines for the care of nursing home residents.Methods: We employed a qualitative descriptive design using varied methods, …

Decision support systembusiness.industry030503 health policy & servicesmedia_common.quotation_subjectHealth InformaticsUsabilityClinical decision support systemComputer Science Applications03 medical and health sciencesNursing care0302 clinical medicineHealth Information ManagementNursingContent analysisInformation systemMedicineQuality (business)030212 general & internal medicine0305 other medical scienceNursing homesbusinessmedia_commonResearch Article
researchProduct

Nursing students' perceptions of a video-based serious game's educational value: A pilot study.

2018

Abstract Background Despite an increasing number of serious games (SGs) in nursing education, few evaluation studies specifically address their educational value in terms of face, content, and construct validity. Objectives To assess nursing students' perceptions of a video-based SG in terms of face, content, and construct validity. In addition, the study assessed perceptions of usability, individual factors, and preferences regarding future use. Design A pilot study was conducted. Setting and Participants An SG prototype was implemented as part of two simulation courses in nursing education: one for home health care and one for hospital medical-surgical wards. The SG aimed to teach clinica…

Value (ethics)Male020205 medical informaticsmedia_common.quotation_subjectE-learning (theory)educationPilot Projects02 engineering and technologySerious gameEducationInformationSystems_GENERAL03 medical and health sciencesYoung AdultNursingPerceptionSurveys and QuestionnairesHealth careComputingMilieux_COMPUTERSANDEDUCATION0202 electrical engineering electronic engineering information engineeringHumansLearningComputer SimulationNurse educationEducation NursingGeneral NursingProblem Solvingmedia_common030504 nursingbusiness.industryConstruct validityUsabilityNursing Education ResearchVideo GamesFemaleStudents NursingClinical Competence0305 other medical sciencebusinessPsychologyNurse education today
researchProduct

Developing a Serious Game for Nurse Education.

2018

Future nursing education is challenged to develop innovative and effective programs that align with current changes in health care and to educate nurses with a high level of clinical reasoning skills, evidence-based knowledge, and professional autonomy. Serious games (SGs) are computer-based simulations that combine knowledge and skills development with video game–playing aspects to enable active, experiential, situated, and problem-based learning. In a PhD project, a video-based SG was developed to teach nursing students nursing care for patients with chronic obstructive pulmonary disease in home health care and hospital settings. The current article summarizes the process of the SG devel…

020205 medical informaticsmedia_common.quotation_subjecteducationMEDLINEGerontological nursing02 engineering and technologyExperiential learningInformationSystems_GENERAL03 medical and health sciencesNursing carePulmonary Disease Chronic ObstructiveHealth care0202 electrical engineering electronic engineering information engineeringHumansComputer SimulationProfessional AutonomyNurse educationProgram DevelopmentEducation NursingGeneral Nursingmedia_commonMedical education030504 nursingbusiness.industryProblem-Based LearningHome Care ServicesHospitalizationProblem-based learningVideo GamesClinical Competence0305 other medical sciencebusinessPsychologyGerontologyAutonomyComputer-Assisted InstructionJournal of gerontological nursing
researchProduct

Teaching clinical reasoning and decision-making skills to nursing students: Design, development, and usability evaluation of a serious game

2016

Background\ud \ud Serious games (SGs) are a type of simulation technology that may provide nursing students with the opportunity to practice their clinical reasoning and decision-making skills in a safe and authentic environment. Despite the growing number of SGs developed for healthcare professionals, few SGs are video based or address the domain of home health care.\ud \ud Aims\ud \ud This paper aims to describe the design, development, and usability evaluation of a video based SG for teaching clinical reasoning and decision-making skills to nursing students who care for patients with chronic obstructive pulmonary disease (COPD) in home healthcare settings.\ud \ud Methods\ud \ud A prototy…

020205 medical informaticsPluralistic walkthroughCognitive walkthroughComputer scienceClinical Decision-MakingHealth Informatics02 engineering and technologyUsability labPulmonary Disease Chronic ObstructiveUser-Computer Interface03 medical and health sciencesNursingHeuristic evaluationUsability engineering0202 electrical engineering electronic engineering information engineeringHumansLearningWeb usabilityMotivation030504 nursingbusiness.industryTeachingEducation Nursing BaccalaureateUsabilityUsability goalsVideo GamesStudents NursingClinical CompetenceCurriculumEducational Measurement0305 other medical sciencebusinessInternational Journal of Medical Informatics
researchProduct

An Analysis Of The Work System Framework For Examining Information Exchange In A Healthcare Setting

2016

Knowledge management030504 nursingbusiness.industry03 medical and health sciences0302 clinical medicineSystems analysisHealth careContinuity of careInterdisciplinary communication030212 general & internal medicineBusinessHealth information0305 other medical scienceWork systemsInformation exchangeInformation SystemsCommunications of the Association for Information Systems
researchProduct