0000000000069694

AUTHOR

Ioana Moisil

A Novel Method to Characterize User Sessions of Educational Software

Abstract Software applications destined for the educational environment have a long history and have evolved side by side with the progress of technology from simple computer assisted instruction programs to sophisticated eLearning platforms. A study that we have conducted on a sample of 395 children aged 6 through 12, coming from both the rural and the urban environments, shows that an increasing number of children use computer related technologies. Given their exposure to these technologies it is imperative that the educational applications be designed in a way that takes into account the children's abilities, interests and the demands for their development. We have proposed a 5-dimension…

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Some Aspects Regarding the Application of the Ant Colony Meta-heuristic to Scheduling Problems

Scheduling is one of the most complex problems that appear in various fields of activity, from industry to scientific research, and have a special place among the optimization problems In our paper we present the results of our computational study i.e an Ant Colony Optimization algorithm for the Resource-Constrained Project Scheduling Problem that uses dynamic pheromone evaporation.

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Computer Mediated Communication and Collaboration in a Virtual Learning Environment Based on a Multi-agent System with Wasp-Like Behavior

In this paper is presented a model for an adaptive multi-agent system for dynamic routing of the grants' activities from a learning environment, based on the adaptive wasp colonies behavior. The agents use wasp task allocation behavior, combined with a model of wasp dominance hierarchy formation. The model we introduced allows the assignment of activities in a grant, taking into account the specialization of students, their experience and the complexity of activities already taken. An adaptive method allows students to enter in the Grant system for the first time. The system is changing dynamic, because both the type of activities and the students involved in the system change. Our approach…

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Ant Colony Models for a Virtual Educational Environment Based on a Multi-Agent System

We have designed a virtual learning environment where students interact through their computers and with the software agents in order to achieve a common educational goal. The Multi-Agent System (MAS) consisting of autonomous, cognitive and social agents communicating by messages is used to provide a group decision support system for the learning environment. Learning objects are distributed in a network and have different weights in function of their relevance to a specific educational goal. The relevance of a learning object can change in time; it is affected by students', agents' and teachers' evaluation. We have used an ant colony behavior model for the agents that play the role of a tu…

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E-health progresses in Romania

The paper is presenting the recent evolution of e-health aspects in Romania. Data presented are based on governmental reports. Surveys organized by the "Lucian Blaga" University of Sibiu and studies carried on by the national Institute for Research and Development in Informatics (I.C.I.) have shown that Romania has important health problems, from cardio vascular diseases (CVD) to cancer and infectious diseases, a high score on mortality and morbidity and a low one on natality. Poor management of the health sector did not help to solve all these problems. In the last 14 years there were several attempts to reform healthcare but none succeeded until now. The health insurance system is operati…

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Raising Energy Saving Awareness Through Educational Software

A study that I have conducted on a sample of 395 children aged 6 to 12, from both the urban and the rural environments, shows that an increasing number of them use computer related technologies. Today there are an increasing number of web sites that inform the user of different ways to save energy and to reduce energy consumption because it is only natural that the modern information society would go online to research such topics. The development of an educational application that is focused on teaching the children about energy saving is represented on a timeline. We conducted a study in which a number of 29 children, aged between 8 and 10, use this educational application and a questionn…

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