0000000000138988

AUTHOR

Wanja Hemmerich

showing 6 related works from this author

Predictors of visually induced motion sickness in women

2019

Abstract Background Visually induced motion sickness (VIMS) is commonly experienced when visual motion information is in conflict with motion information provided by the vestibular system and/or tactile and kinesthetic senses. According to some studies, women experience higher levels of VIMS than men, whereas other studies do not find this to be the case. Hypothesis This study investigated whether gender differences can be attributed to changes in VIMS-susceptibility due to the menstrual cycle and perceived menstrual pain. We hypothesized that higher perceived menstrual pain correlates positively with VIMS susceptibility. Methods We measured the influence of estimated concentrations of four…

medicine.medical_specialtymedia_common.quotation_subjectAudiologyStimulus (physiology)050105 experimental psychologyCorrelation03 medical and health sciences0302 clinical medicineMountainous terrainpolycyclic compoundsmedicine0501 psychology and cognitive sciencesElectrical and Electronic EngineeringMenstrual cyclemedia_commonVestibular systembusiness.industry05 social sciencesbiochemical phenomena metabolism and nutritionbacterial infections and mycosesmedicine.diseaseHuman-Computer InteractionMotion sicknessHardware and ArchitecturePostural stabilityFast motionbusiness030217 neurology & neurosurgeryDisplays
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Cognitive processes behind the shooter bias: Dissecting response bias, motor preparation and information accumulation

2021

Abstract A rich body of research points to racial biases in so-called police officer dilemma tasks: participants are generally faster and less error-prone to “shoot” (vs. not “shoot”) Black (vs. White) targets. In three experimental (and two supplemental) studies (total N = 914), we aimed at examining the cognitive processes underlying these findings under fully standardized conditions. To be able to dissect a-priori decision bias, biased information processing and motor preparation, we rendered video sequences of virtual avatars that differed in nothing but the tone of their skin. Modeling the data via drift diffusion models revealed that the threat of a social group can be explicitly lear…

Social groupSociology and Political ScienceSocial PsychologyInformation processingVideo sequenceCognitionDecision biasPsychologyResponse biasSocial psychologyJournal of Experimental Social Psychology
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Brightness and contrast do not affect visually induced motion sickness in a passively-flown fixed-base flight simulator

2016

Abstract Background Visually Induced Motion Sickness (VIMS) or simulator sickness is often elicited by a visual stimulus that lacks the appropriate vestibular or proprioceptive feedback. In this study, we chose to investigate the effects of brightness and contrast of the visual scene on VIMS. Hypothesis We hypothesized that visual environments differing in brightness or contrast would differentially induce VIMS. The symptoms of VIMS should be most severe for the combination of high brightness and high contrast and conversely lowest for the low brightness and low contrast condition. Methods 33 healthy subjects were tested in a fixed-base flight simulator. Each subject flew in four consecutiv…

Brightnessmedicine.medical_specialtygenetic structuresStimulus (physiology)AudiologyFlight simulator03 medical and health sciences0302 clinical medicineMedicine0501 psychology and cognitive sciencesComputer visionElectrical and Electronic Engineering050107 human factorsFixed baseVestibular systemProprioceptionbusiness.industry05 social sciencesbiochemical phenomena metabolism and nutritionbacterial infections and mycosesmedicine.diseaseHuman-Computer InteractionMotion sicknessHardware and ArchitectureSimulator sicknessArtificial intelligencebusiness030217 neurology & neurosurgeryDisplays
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Visually Induced Motion Sickness on the Horizon

2020

Visually induced motion sickness is an unpleasant but common side-effect of many simulations and VR-applications. We investigated whether an earth-fixed reference frame provided in the simulation is able to reduce motion sickness. To do so, we created a moving starfield that did not contain any indicators of the spatial orientation of the observer. As the observer was simulated to move through the randomly oscillating starfield, a time-to-contact task had to be carried out. Two colored stars on collision course with each other had to be spotted, then they disappeared and the time of their collision had to be judged. Eye-movements, task performance, and motion sickness were recorded. This co…

artificial horizonmotion sicknessvisually induced motion sicknessreference informationvirtual realitylcsh:Electronic computers. Computer scienceperformancelcsh:QA75.5-76.95Frontiers in Virtual Reality
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Do happy faces really modulate liking for Jackson Pollock art and statistical fractal noise images?

2017

Flexas et al. (2013) demonstrated that happy faces increase preference for abstract art if seen in short succession. We could not replicate their findings. In our first experiment, we tested whether valence, saliency or arousal of facial primes can modulate liking of Jackson Pollock art crops. In the second experiment, the emphasis was on testing another type of abstract visual stimuli which possess similar low-level image features: statistical fractal noise images. Pollock crops were rated significantly higher when primed with happy faces in contrast to neutral faces, but not differently to the no-prime condition. Findings of our study suggest that affective priming with happy faces may be…

CommunicationVisual materialVisual perceptionbiologybusiness.industrylcsh:BF1-990Abstract artAffective primingbiology.organism_classificationPollockArousalFractallcsh:Psychologyhappy facesJackson Pollockaffective primingValence (psychology)businessPsychologyabstract artGeneral Psychologypink noiseCognitive psychologyPsihologija
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The effect of visual motion stimulus characteristics on vection and visually induced motion sickness

2019

Abstract Several factors contribute to the likelihood of experiencing illusory sensations of self-motion (i.e., vection) in Virtual Reality (VR) applications. VR users can also experience adverse effects such as disorientation, oculomotor issues, or nausea known as visually induced motion sickness (VIMS). The goal of the present study was to systematically investigate three characteristics of visual motion stimuli—speed, density, and axis of rotation—and how they relate to both vection and VIMS. Two experiments were conducted. In Experiment 1, a stereoscopic stimulus containing a star field of white spheres on a black background was presented to 21 participants. The stimulus contained linea…

030110 physiology0301 basic medicinemedicine.medical_specialtyStimulus (physiology)Audiologymedicine.diseasehumanitiesVisual motionHuman-Computer Interaction03 medical and health sciences0302 clinical medicineMotion sicknessHardware and ArchitectureSensationmedicineElectrical and Electronic EngineeringCurvilinear motion030217 neurology & neurosurgeryMathematicsDisplays
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