0000000000140858
AUTHOR
Nicolas Gaud
Semantic oriented data structuration for MABS Application to BIM
International audience; This paper presents a multiagent-based simulation approach to qualify the usage of buildings from the design phase. Our approach combines ontology and evolution process based on machine learning algorithms. The ontology relies on semantic data structures for the representation of environment components, agent knowledge and all data generated during the simulation.
THE METAMODEL: A STARTING POINT FOR DESIGN PROCESSES CONSTRUCTION
The construction of ad-hoc design processes following the Situational Method Engineering (SME) paradigm is currently carried out by adopting a set of phases for which, until now, no well defined techniques and guidelines have been established. The consequence is that organizations are very dependent on method designers' skills. In this paper, we propose an approach based on SME for constructing customized agent oriented design processes. Our approach adopts the metamodel as the most important factor leading to the selection and assembly of method fragments and an algorithm for establishing the instantiation order of metamodel elements. The algorithm makes the proposed approach repeatable a…
Ontology-based multiagent systems using Inductive Recommendations - A new approach to qualify building use during the Design phase
International audience; In this paper we propose a new metamodel to represent data for mutliagent-based simulations. Using this model, we also propose a method to perform the qualification of a building as soon as it is designed. The metamodel relies on semantic structures and allows representing both agents and environment. The representation of the environment use two kind of data: semantic and geometry. The qualification relies, for its part, on reasoning systems.
A MAS metamodel-driven approach to process fragments selection
The construction of ad-hoc design processes is more and more required today. In this paper we present our approach for the construction of a new design process following the Situational Method Engineering paradigm. We mainly focus on the selection and assembly activities on the base of what we consider a key element in agent design processes: the MAS metamodel. The paper presents an algorithm establishing a priority order in the realization (instantiation) of MAS metamodel elements by the fragments that will compose the new process.
An ontology-based metamodel for multiagent-based simulations
Multiagent-based simulations enable us to validate dierent use-case scenarios in a lot of application domains. The idea is to develop a realistic virtual environment to test particular domain-specic procedures. This paper presents our general framework for interactive multiagent-based simulations in virtual environments. The major contribution of this paper is the integration of the notion of ontology as a core element to the design process of a behavioral simulation. The proposed metamodel describes the concepts of a multiagent simulation using situated agents moving in a semantically enriched 3D environment. The agents perceive the geometric and semantic data in the surrounding environmen…
Using Semantics in the Environment for Multiagent-Based Simulation
In this chapter, we carry out an overview and analysis of the usage of semantics to enhance environments in the domain of multiagent-based simulations. Firstly, we take a look at what a multiagent system (MAS) is, and after that we look at the environment for these systems, and why semantics are required in it. Various propositions to put semantics in the environment for MAS are then reviewed, as well as the strengths and weaknesses for these approaches. These propositions are grouped together under two categories, regarding whether the proposed approach is based on only the environment or on both the agents and the environment. The paper is then concluded with findings that have emerged by…
An organisational approach to engineer emergence within holarchies
An open issue in self-organisation is how to engineer emergent behaviours. This issue is also of interest for engineering holonic multi-agent systems as any level of a holarchy is dependant of the emergent behaviours of its sub-levels. In order to tackle this specific feature of holonic multi-agent systems, the capacity concept which abstracts a know-how from its concrete realisation is introduced. The use of this concept is illustrated in this paper through a case study using the ASPECS development process which enables the analysis, design, implementation and deployment of holonic multi-agent systems and integrates the capacity as a core concept of it is underlying metamodel, called capac…