0000000000160931

AUTHOR

Annabell Halfmann

0000-0001-5073-9709

Too Much or Too Little Messaging? Situational Determinants of Guilt About Mobile Messaging

Abstract Mobile messaging has been associated with guilt. Guilt about too much messaging may result from self-control failures during goal conflicts. Conversely, guilt about too little messaging may result from violating the salient norm to be available. This research considers both boundary conditions of guilt about mobile communication—goal conflicts and availability norm salience—simultaneously for the first time. We conducted two preregistered experiments to investigate their interplay. Results from a vignette experiment, but not from a laboratory experiment, support the hypotheses that goal conflicts trigger guilt about using messengers and that guilt about not using messengers arises …

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How and when do mobile media demands impact well-being? Explicating the integrative model of mobile media use and need experiences (IM3UNE)

Using mobile media can be both detrimental and beneficial for well-being. Thus, explaining how and when they elicit such effects is of crucial importance. To explicate boundary conditions and processes for digital well-being, this article introduces the Integrative Model of Mobile Media Use and Need Experiences (IM³UNE). Instead of assuming mobile media to be pathogenic, the IM³UNE offers a salutogenic perspective—it focuses on how we can stay healthy when using mobile media ubiquitously in daily life. More specifically, the model assumes that both the satisfaction and the frustration of basic psychological needs are key underlying mechanisms linking demanding mobile media use to well-being…

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Binge-Watching as Case of Escapist Entertainment Use

Although the concept of escapism is widely used in entertainment research, it lacks theoretical and empirical differentiation. Based on the transactional model of stress and coping, we extend previous attempts to conceptualize escapism as a form of emotion-focused avoidance coping. In contrast to the primarily negative connotation of escapism found in prior research, we propose that escapist entertainment use may be a functional coping strategy in some situations and may thus have beneficial effects on the well-being of media users. To develop and illustrate our perspective, we turn to binge-watching as a prominent example of escapist entertainment use. We show exemplarily how escapist bing…

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