0000000000177555

AUTHOR

Vicente Botti

showing 5 related works from this author

Advances in Practical Applications of Agents, Multi-Agent Systems, and Sustainability: The PAAMS Collection

2015

This volume presents the papers that have been accepted for the 2015 special sessions of the 13th International Conference on Practical Applications of Agents and Multi-Agent Systems, held at University of Salamanca, Spain, at 3rd-5th June, 2015: Agents Behaviours and Artificial Markets (ABAM); Agents and Mobile Devices (AM); Multi-Agent Systems and Ambient Intelligence (MASMAI); Web Mining and Recommender systems (WebMiRes); Learning, Agents and Formal Languages (LAFLang); Agent-based Modeling of Sustainable Behavior and Green Economies (AMSBGE); Emotional Software Agents (SSESA) and Intelligent Educational Systems (SSIES). The volume also includes the paper accepted for the Doctoral Conso…

0209 industrial biotechnologyAmbient intelligenceManagement scienceComputer scienceMulti-agent system02 engineering and technologyRecommender systemComputingMethodologies_ARTIFICIALINTELLIGENCEEngineering management020901 industrial engineering & automationWeb miningSoftware agentSustainability0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingMobile deviceDissemination
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Psychological Influence of Double-Bind Situations in Human-Agent Interaction

2007

This paper presents a new approach to integrate artificial intelligence in virtual environments. The system presented deals in a separated way the visualization and intelligence modules, applying in this last case a distributed approach (multi-agent systems) so that scalable applications may be built. Therefore, it is necessary to define agent architectures that allow agents to be integrated in the VW. Thus, a designer is abstracted from the peculiarities of interacting with a virtual environment. There is a first prototype of the framework using JADE as the supporting multi-agent systems platform.

business.industryComputer scienceDistributed computingMulti-agent systemJADE (programming language)Virtual realitycomputer.software_genreVisualizationData visualizationSoftware agentVirtual machineScalabilitybusinesscomputercomputer.programming_language2007 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT'07)
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A formal model based on Game Theory for the analysis of cooperation in distributed service discovery

2016

New systems can be designed, developed, and managed as societies of agents that interact with each other by offering and providing services. These systems can be viewed as complex networks where nodes are bounded rational agents. In order to deal with complex goals, they require cooperation of the other agents to be able to locate the required services. The aim of this paper is formally and empirically analyze under which circumstances cooperation emerges in decentralized search of services. We propose a repeated game model that formalizes the interactions among agents in a search process where agents are free to choose between cooperate or not in the process. Agents make decisions based on…

Information Systems and ManagementComputer scienceProcess (engineering)BIBLIOTECONOMIA Y DOCUMENTACION02 engineering and technologyEconomiaNash equilibriumTheoretical Computer Sciencesymbols.namesakeArtificial IntelligenceOrder (exchange)Repeated games0202 electrical engineering electronic engineering information engineeringCIENCIAS DE LA COMPUTACION E INTELIGENCIA ARTIFICIALDistributed service discoveryManagement science020206 networking & telecommunicationsRational agentComplex network16. Peace & justiceComputer Science ApplicationsRisk analysis (engineering)Control and Systems EngineeringNash equilibriumBounded functionsymbolsRepeated game020201 artificial intelligence & image processingNetworksGame theoryLENGUAJES Y SISTEMAS INFORMATICOSSoftwareInformation Sciences
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Analysing Incentive Strategies to Promote Participation in Crowdsourcing Systems

2016

In this paper, we define two strategies for crowdsourcing systems to encourage users to participate at a cost that is close to the optimal cost for the system. In the scenario considered, the system has temporal constraints and potential participants have dynamic behaviors related to the expected rewards (i.e., users’ expected rewards in exchange of their contributions change over time). We propose and evaluate two types of strategies that promote participation of users through monetary rewards that can change as time passes in order to adapt them to the population dynamic behaviors.

Change over timeeducation.field_of_studyKnowledge managementbusiness.industryPopulationOptimal costEnvironmental economicsCrowdsourcingsymbols.namesakeIncentiveNash equilibriumOrder (exchange)symbolsBusinesseducation
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Building emotional agents for strategic decision making

2015

Experimental economics has many works that demonstrate the influence of emotions and affective issues on the process of human strategic decision making. Personality, emotions and mood produce biases on what would be considered the strategic solution (Nash equilibrium) to many games. %CAMBIO% Thus considering these issues on simulations of human behavior may produce results more aligned with real situations. We think that computational agents are a suitable %CAMBIO% technology to simulate such phenomena. We propose to use O3A, an Open Affective Agent Architecture to model rational and affective agents, in order to perform simulations where agents must take decisions as close as possible to h…

Computer scienceManagement sciencemedia_common.quotation_subjectPrisoner's dilemmaExperimental economicsDilemmasymbols.namesakeMoodDictator gameNash equilibriumsymbolsPersonalityAgent architecturemedia_common
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