0000000000188526

AUTHOR

Federico Fontana

showing 5 related works from this author

Auditory distance perception in an acoustic pipe

2008

In a study of auditory distance perception, we investigated the effects of exaggeration the acoustic cue of reverberation where the intensity of sound did not vary noticeably. The set of stimuli was obtained by moving a sound source inside a 10.2-m long pipe having a 0.3-m diameter. Twelve subjects were asked to listen to a speech sound while keeping their head inside the pipe and then to estimate the egocentric distance from the sound source using a magnitude production procedure. The procedure was repeated eighteen times using six different positions of the sound source. Results show that the point at which perceived distance equals physical distance is located approximately 3.5 m away fr…

Auditory displayReverberationRange (music)Critical distanceSound and Music ComputingGeneral Computer SciencePerformanceSpeech recognitionmedia_common.quotation_subjectExperimental and Cognitive PsychologySound and Music Computing; Auditory display; Distance perceptionTheoretical Computer ScienceLoudnessPerceptionExperimentationSound (geography)media_commonMathematicsExperimentation; Measurement; Performance; Acoustic pipe; Auditory display; Distance perceptionMeasurementgeographygeography.geographical_feature_categorySettore INF/01 - InformaticaAuditory displaySound intensityAcoustic pipeAcoustic pipe; auditory display; distance perceptionDistance perceptionACM Transactions on Applied Perception
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Second asymptomatic carotid surgery trial (ACST-2): a randomised comparison of carotid artery stenting versus carotid endarterectomy.

2021

Summary Background Among asymptomatic patients with severe carotid artery stenosis but no recent stroke or transient cerebral ischaemia, either carotid artery stenting (CAS) or carotid endarterectomy (CEA) can restore patency and reduce long-term stroke risks. However, from recent national registry data, each option causes about 1% procedural risk of disabling stroke or death. Comparison of their long-term protective effects requires large-scale randomised evidence. Methods ACST-2 is an international multicentre randomised trial of CAS versus CEA among asymptomatic patients with severe stenosis thought to require intervention, interpreted with all other relevant trials. Patients were eligib…

Malemedicine.medical_specialtyTime FactorsTime Factormedicine.medical_treatmentCarotid StenosiMEDLINECarotid endarterectomyRate ratioRisk AssessmentAsymptomaticlaw.inventionRandomized controlled triallawRisk Factorscarotid artery stenting (CAS); carotid endarterectomy (CEA)StentmedicineHumansCarotid StenosisStrokeEndarterectomyAgedEndarterectomy Carotidbusiness.industrycarotid arteryRisk FactorArticlesGeneral Medicinetrialmedicine.diseaseSettore MED/22 - CHIRURGIA VASCOLARESurgeryStrokeStenosisTreatment Outcomecarotid artery stenting (CAS)Settore MED/11 - MALATTIE DELL'APPARATO CARDIOVASCOLAREFemaleStentsHuman medicinemedicine.symptomcarotid endarterectomy (CEA)businessHumanLancet (London, England)
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Importance of force feedback for following uneven virtual paths with a stylus

2021

It is commonly known that a physical textured path can be followed by indirect touch through a probe also in absence of vision if sufficiently informative cues are delivered by the other sensory channels, but prior research indicates that the level of performance while following a virtual path on a touchscreen depends on the type and channel such cues belong to. The re-enactment of oriented forces, as they are induced by localized obstacles in probe-based exploration, may be important to equalize the performance between physical and virtual path following. Using a stylus attached to a force-feedback arm, an uneven path marked by virtual bars was traversed while time and positions were measu…

Human-Computer InteractionSettore INF/01 - InformaticaComputer scienceHaptic renderingSignal ProcessingHaptic rendering; Multisensory textures; Path following; Pen-based interactionPen-based interactionStylusPath followingPen-based interaction Haptic rendering Multisensory textures Path followingSimulationHaptic technologyMultisensory textures
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Might as well jump: Sound affects muscle activation in skateboarding

2014

The aim of the study is to reveal the role of sound in action anticipation and performance, and to test whether the level of precision in action planning and execution is related to the level of sensorimotor skills and experience that listeners possess about a specific action. Individuals ranging from 18 to 75 years of age - some of them without any skills in skateboarding and others experts in this sport - were compared in their ability to anticipate and simulate a skateboarding jump by listening to the sound it produces. Only skaters were able to modulate the forces underfoot and to apply muscle synergies that closely resembled the ones that a skater would use if actually jumping on a ska…

lcsh:Medicinemedicine.disease_causeSocial and Behavioral Sciencesexperience0302 clinical medicineJumpingperception and action mechanismsmuscle activation; sound feedbackHuman PerformancePsychologylcsh:Sciencemedia_commonMultidisciplinarySettore INF/01 - InformaticaMedicine (all)05 social sciencesMuscle activationMiddle AgedAnticipationSensory Systemsaction anticipation; performance; sensorimotor skills; experience; sound; muscle activation; skateboarding; action planning; movement patternsMental HealthSoundsound feedbackAuditory SystemAction planningJumpMedicineSensory Perceptionperception and action mechanisms; Anticipatory postural adjustment; Auditory InterfacesperformanceCognitive psychologyResearch ArticleHumanMuscle ContractionAdultAdolescentmedia_common.quotation_subjectCognitive NeuroscienceskateboardingBiology050105 experimental psychology03 medical and health sciencesMotor ReactionsYoung Adultsensorimotor skillsPerceptionmedicineReaction Timeaction planningHumans0501 psychology and cognitive sciencesActive listeningSports and Exercise Medicineaction anticipationmuscle activationMuscle SkeletalBiologyComputerized SimulationsAgedAnticipatory postural adjustmentMotor SystemsBehaviorAnalysis of VarianceBiochemistry Genetics and Molecular Biology (all)Electromyographylcsh:RAcoustic Stimulation; Adolescent; Adult; Aged; Analysis of Variance; Electromyography; Humans; Middle Aged; Muscle Contraction; Muscle Skeletal; Reaction Time; Skating; Young Adult; Psychomotor Performance; Sound; Agricultural and Biological Sciences (all); Biochemistry Genetics and Molecular Biology (all); Medicine (all)movement patternsAuditory InterfacesAction (philosophy)Acoustic StimulationAgricultural and Biological Sciences (all)SkatingComputer Sciencelcsh:Q030217 neurology & neurosurgeryPsychomotor PerformanceNeuroscience
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Linearizing Auditory Distance Estimates by Means of Virtual Acoustics

2008

Auditory distance estimates are not linearly related to physical distances: people tend to overestimate close physical distances, and underestimate far distances [I]. We have modeled a virtual listening environment whose objective is to provide a linear relationship between perceived and physical distance. The simulated environment consists of a trapezoidal membrane with specific absorbing properties at the boundaries. A physics-based model simulates acoustic wave propagation in this virtual space and provides auditory distance cues, namely intensity and direct-to-reverberant energy ratio. Simulations predict the linearity of the psychophysical function relating physical distance to perceiv…

Sound RenderingAuditory displayWaveguide MeshSettore INF/01 - InformaticaAcoustics and UltrasonicsComputer scienceVirtual Acoustics; Waveguide Mesh; Sound RenderingAcousticsauditory distanceVirtual AcousticsAuditory InterfacesDistance perceptionDistance perception; Auditory display; Auditory InterfacesMusicSimulationActa Acustica united with Acustica
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