0000000000199461

AUTHOR

Amin Rasti-behbahani

0000-0002-1507-6986

showing 3 related works from this author

Investigating the effectiveness of a digital game-based task on the acquisition of word knowledge

2020

This study investigates the probable effect of a digital game-based vocabulary learning (DGBVL) task on the acquisition of some components of a word knowledge framework. In so doing, 124 Persian speakers (56 males and 68 females) were randomly assigned to either a control or an experimental group. The experimental group participants completed a DGBVL task for acquiring ten low-frequent inanimate object names, or lexical nouns, by playing a commercial adventure game. The control group participants practiced the same words in a fill-in-the-blank vocabulary acquisition exercise. In brief, first, all participants sat for a word-checklist and a proficiency test; next, they completed their tasks,…

kieli ja kielet050101 languages & linguisticsLinguistics and LanguageoppiminenComputer sciencecomputer.software_genreLanguage and LinguisticsTask (project management)Word knowledgekielen omaksuminen0501 psychology and cognitive sciencessanatPersianpelaaminenbusiness.industry05 social sciences050301 educationVocabulary learninglanguage.human_languageComputer Science ApplicationslanguageGame basedArtificial intelligencebusiness0503 educationcomputerdigitaaliset pelitNatural language processingComputer Assisted Language Learning
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A Survey of University Students’ Knowledge of Vocabulary Learning Strategies and Influential Factors in Middle East

2016

In this study, the most and the least common vocabulary learning strategies was explored among Eastern Mediterranean University international students. Besides, the role of personal factors such as gender and English proficiency level of students were considered. After distributing the questionnaire, the data were analyzed applying t-test and ANOVA. It was revealed that the level of importance of vocabulary learning strategy use was moderate for the EMU international students. Furthermore, it was found that metacognitive strategies and social strategies are the most and the least common vocabulary learning strategies respectively utilized by EMU international students for learning vocabular…

Linguistics and LanguageVocabularymedia_common.quotation_subjectMetacognitionta6121Language and LinguisticssukupuoliEducationMathematics educationgenderta516Social strategiesmedia_common060201 languages & linguisticsMiddle East05 social sciences050301 educationEnglish proficiency06 humanities and the artsvocabulary learning strategiesEFL contextVocabulary learningPreferenceEastern mediterranean0602 languages and literaturePsychology0503 educationproficiencyJournal of Language Teaching and Research
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Why Digital Games Can Be Advantageous in Vocabulary Learning

2021

Vocabulary learning is an integral part of language learning; however, it is difficult. Although there are many techniques proposed for vocabulary learning and teaching, researchers still strive to find effective methods. Recently, digital games have shown potentials in enhancing vocabulary acquisition. A majority of studies in digital game-based vocabulary learning (DGBVL) literature investigate the effectiveness of DGBVL tasks. In other words, there are enough answers to what questions in DGBVL literature whereas why questions are rarely answered. Finding such answers help us learn more about the structure of the DGBVL tasks and their effects on vocabulary learning. Hence, to achieve this…

050101 languages & linguisticsLinguistics and LanguageVocabularyComputer sciencemedia_common.quotation_subject0211 other engineering and technologies02 engineering and technologycomputer.software_genrelanguage learningLanguage and LinguisticsInteractivitysanavarastoEncoding (memory)0501 psychology and cognitive sciencessanatword learningkielen oppiminenmedia_commonStructure (mathematical logic)digital game-based learningRepetition (rhetorical device)business.industrydigital game05 social sciences021107 urban & regional planningDUAL (cognitive architecture)Language acquisitionvocabulary learningVocabulary learningArtificial intelligencebusinesscomputerdigitaaliset pelitNatural language processingTheory and Practice in Language Studies
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