0000000000200004
AUTHOR
Mariella Farella
HEART MOBILE LEARNING
The widespread diffusion of mobile technologies in today’s society and the technological developments of recent years offers new opportunities for learning providing innovative techniques and tools in education. In this paper, we will introduce HeARt, an augmented reality mobile Learning system to support university medical students in their learning activities during an anatomy laboratory. Students usually use, in their daily anatomy laboratory, a physical human heart model to investigate and learn about heart anatomy. Even though these models are perfect education tools to observe details and touch "with hands" all the heart sections, they need a supplementary encyclopaedia to learn all h…
Integrating xAPI in AR applications for Positive Behaviour Intervention and Support
The spread of new technologies like Augmented Reality and recent technological developments, provide innovative techniques and tools that show increasing potential in education. In this paper we will showcase the work implemented within the Horizon 2020 European project ARETE (Augmented Reality Interactive Educational System). One of the pilots of this project aims to investigate for the first time the introduction of AR to support a behavioral lesson in schools where Positive Behaviour Intervention and Support (PBIS) methodology is adopted. In particular, we present the study conducted to track user interactions with augmented reality objects through the use of the Experience API standard.
Augmented Reality Gamification for Human Anatomy
This paper focuses on the use of Augmented Reality technologies in relation to the introduction of game design elements to support university medical students in their learning activities during a human anatomy laboratory. In particular, the solution we propose will provide educational contents visually connected to the physical organ, giving also the opportunity to handle a 3D physical model that is a perfect reproduction of a real human organ.
Question Answering with BERT: designing a 3D virtual avatar for Cultural Heritage exploration
Recent technological developments are changing how people experience physical and virtual environments. Technologies like Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), today, are impacting daily life and are being used in various domains including Cultural Heritage. Applying intelligence to applications using these technologies, through AI and Deep Learning can provide a more immersive user experience. In this paper, we propose the design of a system that realize an avatar with question-answering capabilities, for the specific purpose of giving help in immersive navigation of cultural heritage sites. It is based on a BERT model tailored to the Italian language and wi…
A Case Study for the Design and Implementation of Immersive Experiences in Support of Sicilian Cultural Heritage
Virtual Reality (VR) is a robust tool for sponsoring Cultural Heritage sites. It enables immersive experiences in which the user can enjoy the cultural assets virtually, behaving as he/she would do in the real world. The covid-19 pandemic has shed light on the importance of using VR in cultural heritage, showing advantages for the users that can visit the site safely through specific devices. In this work, we present the processes that lead to the creation of an immersive app that makes explorable a famous cultural asset in Sicily, the church of SS. Crocifisso al Calvario. The application creation process will be described in each of its parts, beginning from the digital acquisition of the …
A Pipeline for the Implementation of Immersive Experience in Cultural Heritage Sites in Sicily
Modern digital technologies allow potentially to explore Cultural Heritage sites in immersive virtual environments. This is surely an advantage for the users that can better experiment and understand a specific site, also before a real visit. This specific approach has gained increasing attention during the extreme conditions of the recent COVID-19 pandemic. In this work, we present the processes that lead to the implementation of an immersive app for different kinds of low and high cost devices, which have been attained in the context of the 3dLab-Sicilia project. 3dLab-Sicilia’s main objective is to sponsor the creation, development, and validation of a sustainable infrastructure that int…