6533b826fe1ef96bd1283e1f

RESEARCH PRODUCT

Augmented Reality Gamification for Human Anatomy

Francesco Di PaolaAntonietta LanzaroneMarco ArrigoAlberto FucarinoGiosuè Lo BoscoAntonina ArgoMariella FarellaFabio BucchieriDario SagutoFederico SannasardoFrancesco Cappello

subject

Augmented RealitySettore INF/01 - InformaticaRelation (database)Settore BIO/16 - Anatomia UmanaComputer scienceMobile learningReproduction (economics)GamificationGame designSettore MED/43 - Medicina LegaleHuman–computer interactionHuman anatomyHuman anatomyMedicineSettore ICAR/17 - DisegnoUniversity medicalAugmented reality

description

This paper focuses on the use of Augmented Reality technologies in relation to the introduction of game design elements to support university medical students in their learning activities during a human anatomy laboratory. In particular, the solution we propose will provide educational contents visually connected to the physical organ, giving also the opportunity to handle a 3D physical model that is a perfect reproduction of a real human organ.

https://doi.org/10.1007/978-3-030-11548-7_38