0000000000222248

AUTHOR

Dmitry Kravchenko

Advantage of Quantum Strategies in Random Symmetric XOR Games

Non-local games are known as a simple but useful model which is widely used for displaying nonlocal properties of quantum mechanics. In this paper we concentrate on a simple subset of non-local games: multiplayer XOR games with 1-bit inputs and 1-bit outputs which are symmetric w.r.t. permutations of players.

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Optimal Classical Random Access Codes Using Single d-level Systems

Recently, in the letter [Phys. Rev. Lett. {\bf 114}, 170502 (2015)], Tavakoli et al. derived interesting results by studying classical and quantum random access codes (RACs) in which the parties communicate higher-dimensional systems. They construct quantum RACs with a bigger advantage over classical RACs compared to previously considered RACs with binary alphabet. However, these results crucially hinge upon an unproven assertion that the classical strategy "majority-encoding-identity-decoding" leads to the maximum average success probability achievable for classical RACs; in this article we provide a proof of this intuition. We characterize all optimal classical RACs and show that indeed "…

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Nonlocal Quantum XOR Games for Large Number of Players

Nonlocal games are used to display differences between classical and quantum world In this paper, we study nonlocal games with a large number of players We give simple methods for calculating the classical and the quantum values for symmetric XOR games with one-bit input per player, a subclass of nonlocal games We illustrate those methods on the example of the N-player game (due to Ardehali [Ard92]) that provides the maximum quantum-over-classical advantage.

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Quantum versus Classical Online Streaming Algorithms with Logarithmic Size of Memory

We consider online algorithms with respect to the competitive ratio. Here, we investigate quantum and classical one-way automata with non-constant size of memory (streaming algorithms) as a model for online algorithms. We construct problems that can be solved by quantum online streaming algorithms better than by classical ones in a case of logarithmic or sublogarithmic size of memory.

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Quantum-over-classical Advantage in Solving Multiplayer Games

We study the applicability of quantum algorithms in computational game theory and generalize some results related to Subtraction games, which are sometimes referred to as one-heap Nim games. In quantum game theory, a subset of Subtraction games became the first explicitly defined class of zero-sum combinatorial games with provable separation between quantum and classical complexity of solving them. For a narrower subset of Subtraction games, an exact quantum sublinear algorithm is known that surpasses all deterministic algorithms for finding solutions with probability $1$. Typically, both Nim and Subtraction games are defined for only two players. We extend some known results to games for t…

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On the Quantum and Classical Complexity of Solving Subtraction Games

We study algorithms for solving Subtraction games, which are sometimes referred as one-heap Nim games.

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Grover’s Search with Faults on Some Marked Elements

Grover's algorithm is a quantum query algorithm solving the unstructured search problem of size N using $$O\sqrt{N}$$ queries. It provides a significant speed-up over any classical algorithm [2]. The running time of the algorithm, however, is very sensitive to errors in queries. Multiple authors have analysed the algorithm using different models of query errors and showed the loss of quantum speed-up [1, 4]. We study the behavior of Grover's algorithm in the model where the search space contains both faulty and non-faulty marked elements. We show that in this setting it is indeed possible to find one of marked elements in $$O\sqrt{N}$$ queries.

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On symmetric nonlocal games

Abstract Nonlocal games are used to display differences between the classical and quantum world. In this paper, we study symmetric XOR games, which form an important subset of nonlocal games. We give simple methods for calculating the classical and the quantum values for symmetric XOR games with one-bit input per player. We illustrate those methods with two examples. One example is an N -player game (due to Ardehali (1992) [3] ) that provides the maximum quantum-over-classical advantage. The second example comes from generalization of CHSH game by letting the referee to choose arbitrary symmetric distribution of players’ inputs.

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Quantum versus Classical Online Streaming Algorithms with Advice

We consider online algorithms with respect to the competitive ratio. Here, we investigate quantum and classical one-way automata with non-constant size of memory (streaming algorithms) as a model for online algorithms. We construct problems that can be solved by quantum online streaming algorithms better than by classical ones in a case of logarithmic or sublogarithmic size of memory, even if classical online algorithms get advice bits. Furthermore, we show that a quantum online algorithm with a constant number of qubits can be better than any deterministic online algorithm with a constant number of advice bits and unlimited computational power.

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Parity Oblivious d-Level Random Access Codes and Class of Noncontextuality Inequalities

One of the fundamental results in quantum foundations is the Kochen-Specker no-go theorem. For the quantum theory, the no-go theorem excludes the possibility of a class of hidden variable models where value attribution is context independent. Recently, the notion of contextuality has been generalized for different operational procedures and it has been shown that preparation contextuality of mixed quantum states can be a useful resource in an information-processing task called parity-oblivious multiplexing. Here, we introduce a new class of information processing tasks, namely d-level parity oblivious random access codes and obtain bounds on the success probabilities of performing such task…

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On the Complexity of Solving Subtraction Games

We study algorithms for solving Subtraction games, which sometimes are referred to as one-heap Nim games. We describe a quantum algorithm which is applicable to any game on DAG, and show that its query compexity for solving an arbitrary Subtraction game of $n$ stones is $O(n^{3/2}\log n)$. The best known deterministic algorithms for solving such games are based on the dynamic programming approach. We show that this approach is asymptotically optimal and that classical query complexity for solving a Subtraction game is generally $\Theta(n^2)$. This paper perhaps is the first explicit "quantum" contribution to algorithmic game theory.

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Quantum-over-Classical Advantage in Solving Multiplayer Games

We study the applicability of quantum algorithms in computational game theory and generalize some results related to Subtraction games, which are sometimes referred to as one-heap Nim games.

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Grover’s Search with Faults on Some Marked Elements

Grover’s algorithm is a quantum query algorithm solving the unstructured search problem of size [Formula: see text] using [Formula: see text] queries. It provides a significant speed-up over any classical algorithm [3]. The running time of the algorithm, however, is very sensitive to errors in queries. Multiple authors have analysed the algorithm using different models of query errors and showed the loss of quantum speed-up [2, 6]. We study the behavior of Grover’s algorithm in the model where the search space contains both faulty and non-faulty marked elements. We show that in this setting it is indeed possible to find one of marked elements in [Formula: see text] queries. We also analyze…

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Quantum Algorithm for Dyck Language with Multiple Types of Brackets

We consider the recognition problem of the Dyck Language generalized for multiple types of brackets. We provide an algorithm with quantum query complexity \(O(\sqrt{n}(\log n)^{0.5k})\), where n is the length of input and k is the maximal nesting depth of brackets. Additionally, we show the lower bound for this problem which is \(\varOmega (\sqrt{n}c^{k})\) for some constant c.

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