0000000000246507

AUTHOR

Rita Jordan

showing 4 related works from this author

Using ‘Ambient Intelligence’ for Compensating Intellectual Difficulties of People with Severe Learning Difficulties and/or Autistic Spectrum Disorders

2004

This paper describes a set of services and software created so that what is called ‘ambient intelligence’ would compensate for the ‘intellectual difficulties’ that people from this collective have. Existing concepts and standards of ambient intelligence are strongly reinforced through the use of the exact current user’s position as a key factor to calculate how the ‘digital home’ or any ‘digital environment’ behaves at every moment. This will be obtained using both Wi-Fi personal locators (embedded in necklaces or bracelets) and Wi-Fi communication from the PDA. This mix, together with individual capabilities and preferences, makes the development of a wide range of services possible when c…

Ambient intelligenceComputer sciencebusiness.industrymedicine.diseaseComputer securitycomputer.software_genreHigh-functioning autismUser assistanceSoftwareHuman–computer interactionFactor (programming language)medicineKey (cryptography)User interfaceSet (psychology)businesscomputercomputer.programming_language
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Agency and Presence: A Common Dependence on Subjectivity?

2006

This paper argues that presence, as shown in virtual environments, can usefully be seen as comprising various subtypes and that these in turn may have common conceptual and ontological features with a sense of agency as defined by Russell (1996, Agency: Its Role in Mental Development, Erlbaum.). Furthermore, an analysis of Russell's characterization of the concept of agency may be useful for acquiring insight into the sense of presence itself and the variables affecting it. Empirical evidence from cognitive developmental research and the positive results of attempts to develop symbolic understanding in people with autism spectrum disorders (ASD) in virtual environments suggest that presenc…

Mental developmentSubjectivitySense of agencyComputer sciencebusiness.industryAgency (philosophy)medicine.diseaseHuman-Computer InteractionControl and Systems EngineeringCognitive developmentmedicineAutismComputer Vision and Pattern RecognitionArtificial intelligenceEmpirical evidenceRelation (history of concept)businessSoftwareCognitive psychologyPresence: Teleoperators and Virtual Environments
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Development of symbolic play through the use of virtual reality tools in children with autistic spectrum disorders: two case studies.

2008

Difficulties in understanding symbolism have been documented as characteristic of autistic spectrum disorders (ASDs). In general, virtual reality (VR) environments offer a set of potential advantages for educational intervention in ASD. In particular, VR offers the advantage, for teaching pretend play and for understanding imagination, of it being possible to show these imaginary transformations explicitly. This article reports two case studies of children with autism (aged 8:6 and 15:7, both male), examining the effectiveness of using a VR tool specifically designed to work on teaching understanding of pretend play. The results, confirmed by independent observers, showed a significant adv…

MaleSymbolismAdolescentLearning DisabilitiesTeaching methodVirtual realitymedicine.diseaseDevelopmental psychologyPlay and PlaythingsDevelopmental disorderUser-Computer InterfaceIntervention (counseling)Generalization (learning)Developmental and Educational PsychologymedicineImaginationAutismHumansAutistic DisorderSet (psychology)PsychologyChildThe ImaginaryAutism : the international journal of research and practice
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Abstract concept and imagination teaching through Virtual Reality in people with Autism Spectrum Disorders

2006

RehabilitationmedicineAutismHealth InformaticsVirtual realityPsychologymedicine.diseaseSpectrum (topology)Abstract conceptCognitive psychologyTechnology and Disability
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