0000000000297034

AUTHOR

Fernando Fernández

0000-0003-3801-6801

showing 7 related works from this author

MARL-Ped: A multi-agent reinforcement learning based framework to simulate pedestrian groups

2014

Abstract Pedestrian simulation is complex because there are different levels of behavior modeling. At the lowest level, local interactions between agents occur; at the middle level, strategic and tactical behaviors appear like overtakings or route choices; and at the highest level path-planning is necessary. The agent-based pedestrian simulators either focus on a specific level (mainly in the lower one) or define strategies like the layered architectures to independently manage the different behavioral levels. In our Multi-Agent Reinforcement-Learning-based Pedestrian simulation framework (MARL-Ped) the situation is addressed as a whole. Each embodied agent uses a model-free Reinforcement L…

EngineeringFocus (computing)business.industryPedestriancomputer.software_genreEmbodied agentHardware and ArchitectureVirtual machineModeling and SimulationShortest path problemPath (graph theory)Reinforcement learningArtificial intelligenceMotion planningbusinesscomputerSoftwareSimulation Modelling Practice and Theory
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Calibrating a Motion Model Based on Reinforcement Learning for Pedestrian Simulation

2012

In this paper, the calibration of a framework based in Multi-agent Reinforcement Learning (RL) for generating motion simulations of pedestrian groups is presented. The framework sets a group of autonomous embodied agents that learn to control individually its instant velocity vector in scenarios with collisions and friction forces. The result of the process is a different learned motion controller for each agent. The calibration of both, the physical properties involved in the motion of our embodied agents and the corresponding dynamics, is an important issue for a realistic simulation. The physics engine used has been calibrated with values taken from real pedestrian dynamics. Two experime…

Computer Science::Multiagent SystemsComputer scienceDynamics (mechanics)DiagramComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONCalibrationProcess (computing)Reinforcement learningMotion controllerPhysics engineSimulationMotion (physics)
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Modeling, evaluation, and scale on artificial pedestrians: a literature review

2017

Modeling pedestrian dynamics and their implementation in a computer are challenging and important issues in the knowledge areas of transportation and computer simulation. The aim of this article is to provide a bibliographic outlook so that the reader may have quick access to the most relevant works related to this problem. We have used three main axes to organize the article's contents: pedestrian models, validation techniques, and multiscale approaches. The backbone of this work is the classification of existing pedestrian models; we have organized the works in the literature under five categories, according to the techniques used for implementing the operational level in each pedestrian …

DesignGeneral Computer ScienceComputer sciencemedia_common.quotation_subjectPerformance02 engineering and technologyPedestriancomputer.software_genreTheoretical Computer SciencePedestrian modeling and simulationCrowdsSimulació per ordinador0502 economics and business0202 electrical engineering electronic engineering information engineeringScale sizeAlgorismes computacionalsQuality (business)Macromedia_commonInformática050210 logistics & transportationFocus (computing)MultimediaValidation methodsScale (chemistry)05 social sciencesVerificationMultiscale simulation020207 software engineeringCrowdsData scienceValidation methodsMacroscopic and microscopic pedestrian modelscomputerAlgorithms
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Emergent Collective Behaviors in a Multi-agent Reinforcement Learning Pedestrian Simulation: A Case Study

2015

In this work, a Multi-agent Reinforcement Learning framework is used to generate simulations of virtual pedestrians groups. The aim is to study the influence of two different learning approaches in the quality of generated simulations. The case of study consists on the simulation of the crossing of two groups of embodied virtual agents inside a narrow corridor. This scenario is a classic experiment inside the pedestrian modeling area, because a collective behavior, specifically the lanes formation, emerges with real pedestrians. The paper studies the influence of different learning algorithms, function approximation approaches, and knowledge transfer mechanisms on performance of learned ped…

Collective behaviorFunction approximationbusiness.industryComputer scienceBellman equationVector quantizationProbabilistic logicReinforcement learningArtificial intelligencebusinessTransfer of learningKnowledge transferSimulation
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Evolution Over Time of Ventilatory Management and Outcome of Patients With Neurologic Disease

2021

OBJECTIVES: To describe the changes in ventilator management over time in patients with neurologic disease at ICU admission and to estimate factors associated with 28-day hospital mortality. DESIGN: Secondary analysis of three prospective, observational, multicenter studies. SETTING: Cohort studies conducted in 2004, 2010, and 2016. PATIENTS: Adult patients who received mechanical ventilation for more than 12 hours. INTERVENTIONS: None. MEASUREMENTS AND MAIN RESULTS: Among the 20,929 patients enrolled, we included 4,152 (20%) mechanically ventilated patients due to different neurologic diseases. Hemorrhagic stroke and brain trauma were the most common pathologies associated with the need fo…

Malemedicine.medical_treatmentpulmonary complicationsRESPIRATORY-DISTRESS-SYNDROMECritical Care and Intensive Care MedicineCASE-FATALITY0302 clinical medicineRisk FactorsBrain Injuries TraumaticMulticenter Studies as TopicHospital MortalityProspective StudiesSimplified Acute Physiology ScoreStrokePOPULATIONSimplified Acute Physiology ScoreAge FactorsANEURYSMAL SUBARACHNOID HEMORRHAGEMiddle AgedHemorrhagic StrokeIntensive Care UnitsObservational Studies as TopicAnesthesiaBreathingFemalemedicine.symptomVentilator WeaningCohort studyAdultTRAUMATIC BRAIN-INJURYPressure support ventilationmechanical ventilationprognosis factorsACUTE LUNG INJURY03 medical and health sciencesmedicineHumansAgedIschemic StrokeMechanical ventilationNoninvasive Ventilationbusiness.industryMORTALITYneurologic patientsOrgan dysfunction030208 emergency & critical care medicineLength of Staymedicine.diseaseTRENDSRespiration Artificial030228 respiratory systemEtiologyNEUROCRITICAL CARENervous System DiseasesTracheotomybusinessCritical Care Medicine
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Multi-agent Reinforcement Learning for Simulating Pedestrian Navigation

2012

In this paper we introduce a Multi-agent system that uses Reinforcement Learning (RL) techniques to learn local navigational behaviors to simulate virtual pedestrian groups. The aim of the paper is to study empirically the validity of RL to learn agent-based navigation controllers and their transfer capabilities when they are used in simulation environments with a higher number of agents than in the learned scenario. Two RL algorithms which use Vector Quantization (VQ) as the generalization method for the space state are presented. Both strategies are focused on obtaining a good vector quantizier that generalizes adequately the state space of the agents. We empirically state the convergence…

Computer scienceGeneralizationbusiness.industryVector quantizationContext (language use)Machine learningcomputer.software_genreDomain (software engineering)Convergence (routing)State spaceReinforcement learningArtificial intelligenceTransfer of learningbusinesscomputer
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Emergent behaviors and scalability for multi-agent reinforcement learning-based pedestrian models

2017

This paper analyzes the emergent behaviors of pedestrian groups that learn through the multiagent reinforcement learning model developed in our group. Five scenarios studied in the pedestrian model literature, and with different levels of complexity, were simulated in order to analyze the robustness and the scalability of the model. Firstly, a reduced group of agents must learn by interaction with the environment in each scenario. In this phase, each agent learns its own kinematic controller, that will drive it at a simulation time. Secondly, the number of simulated agents is increased, in each scenario where agents have previously learnt, to test the appearance of emergent macroscopic beha…

Engineeringmedia_common.quotation_subject02 engineering and technologyPedestrianMachine learningcomputer.software_genreConsistency (database systems)Robustness (computer science)0202 electrical engineering electronic engineering information engineeringReinforcement learningQuality (business)Macromedia_commonInformáticaPedestrian simulation and modelingKinematic controllerbusiness.industry020207 software engineeringEmergent behavioursBehavioural simulationHardware and ArchitectureModeling and SimulationScalability020201 artificial intelligence & image processingArtificial intelligencebusinessMulti-agent reinforcement learning (Marl)computerSoftwareSimulation Modelling Practice and Theory
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