0000000000307122
AUTHOR
Thomas Hartmann
Effectance and control as determinants of video game enjoyment
This article explores video game enjoyment originated by games' key characteristic, interactivity. An online experiment (N = 500) tested experiences of effectance (perceived influence on the game world) and of being in control as mechanisms that link interactivity to enjoyment. A video game was manipulated to either allow normal play, reduce perceived effectance, or reduce perceived control. Enjoyment ratings suggest that effectance is an important factor in video game enjoyment but that the relationship between control of the game situation and enjoyment is more complex. © 2007 Mary Ann Liebert, Inc.
Aus- und Fortbildung
Die klassische praktische (Fernseh-)Journalistenausbildung in Deutschland findet in Volontariaten bei offentlich-rechtlichen und privaten Sendern statt (vgl. jeweils dort). Auch Produktionsfirmen bieten Volontariate an. Bei Privatsendern und Produktionsfirmen wird das Volontariat teilweise durch eine uberbetriebliche Ausbildung erganzt.
Search for a light Higgs boson decaying to two gluons orss¯in the radiative decays ofΥ(1S)
We search for the decay Υ(1S)→γA^0, A^0→gg or ss , where A^0 is the pseudoscalar light Higgs boson predicted by the next-to-minimal supersymmetric Standard Model. We use a sample of (17.6±0.3)×10^6 Υ(1S) mesons produced in the BABAR experiment via e^+e^-→Υ(2S)→π^+π^-Υ(1S). We see no significant signal and set 90%-confidence-level upper limits on the product branching fraction B(Υ(1S)→γA^0)·B(A^0→gg or ss) ranging from 10^(-6) to 10^(-2) for A^0 masses in the range 0.5–9.0 GeV/c^2.