0000000000309363

AUTHOR

Mathieu Triclot

showing 3 related works from this author

The Role of the Philosophy of Technology in French-Language Studies of Video Games

2018

This chapter analyzes the role played by the philosophies of technology in the development of French-language studies devoted to video games. This intellectual tradition is well represented within the field, in a variety of forms which are characteristic of the main trends in the French-language philosophy of technology. The field of games studies allows comparing and contrasting these different approaches to a single object. I analyze the specificities of the French-language field, its theoretical options, and the role played by the philosophy of technology in its points of divergence from the dominant trends in game studies. Four studies located at the intersection between philosophy of t…

Phenomenology (philosophy)French philosophyDivergence (linguistics)Field (Bourdieu)Game studiesSociologyObject (philosophy)Philosophy of technologyVariety (cybernetics)Epistemology
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Les jeux vidéo comme instruments de techno-transe

2016

International audience; This article aims to reopen the genealogy of video games, studying the similarities they share with what the author calls ‘techno-trance devices’. These devices, which are contemporary to the first video games in the early 1960s, rely on the creative hijacking of laboratory instruments. They share numerous technical and media properties with video games. Moreover, there are some records of these techno-trance devices being used during religious practices at the time, which might lead to speculation of a latent trance influence in video games as apparatuses. These shared properties between video games and these devices, derived from counterculture, are thus studied th…

Sociology and Political ScienceTrance0603 philosophy ethics and religioncomputer.software_genre[SHS.HISPHILSO]Humanities and Social Sciences/History Philosophy and Sociology of SciencescomputinginformatiqueSociologyVideo game cultureSpeculation060303 religions & theologyMultimedia05 social sciencesReligious studiesMedia studies[SHS.PHIL]Humanities and Social Sciences/Philosophyvideo games06 humanities and the artstrancecontre-culture050903 gender studiesCountercultureAnthropologycounterculturejeux vidéo0509 other social sciencestransecomputer
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Norbert Wiener et les valeurs de la science

2007

L'engagement politique du mathématicien Norbert Wiener, fondateur du mouvement cybernétique aux Etats-Unis, offre un exemple particulièrement riche des différentes formes d'usage des valeurs de la science dans le débat public. Norbert Wiener a en effet choisi de s'impliquer dans une série de débats politiques, qui fait suite à la Seconde Guerre Mondiale, sur la question des armes atomiques, sur l'impact social des machines automatiques et des calculateurs, sur la nouvelle politique de la science. Ces débats interviennent dans un contexte de recomposition majeure des rapports entre sciences et société. La cybernétique fonctionne comme un véritable révélateur de ces évolutions ; discipline à …

[SHS.HISPHILSO]Humanities and Social Sciences/History Philosophy and Sociology of SciencesWiener[SHS.PHIL]Humanities and Social Sciences/Philosophycybernétiquepolitiqueinformation
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