0000000000328281
AUTHOR
José López-santiago
Efficacy of a mental health app intervention on family members of OCD patients
INTRODUCION. Obsessive-compulsive disorder (OCD) has a high cost for families, who frequently take part in compulsions, reassure patients, assume part of their responsibilities, try to conceal the disorder, and show stigmatizing attitudes (Ociskova et al., 2013; Stengler-Wenzke et al., 2004). esTOCma is a gamified mental health mobile application (app) that offers information about OCD, suggests where to find help, and helps fight stigmatizing attitudes. The objective of this study is to test esTOCma efficacy in a sample of OCD family members. Specifically, we will analyze if, after using the app, there is a change in the following variables: mental health literacy about OCD, stigma and soc…
Mental health literacy and stigma associated with obsessive-compulsive content dimensions: effectiveness of an intervention via smartphone.
Introduction. Obsessive-compulsive disorder (OCD) is a serious and disabling mental illness that presents a high delay in help seeking. Various studies suggest that stigma and mental health literacy (MHL) are two very important factors that favour this delay and that they vary depending on OCD symptoms. Considering that, the aim of this study is to, firstly, analyze the stigma and OCD literacy in relation to the different obsessive-compulsive symptom contents in the general population and, secondly, assess the impact of an intervention carried out through a mobile application (esTOCma) that has been gamified to decrease stigma and increase OCD literacy. Method. A group of 357 people (39.66 …
Usability and feasibility of esTOCma, a gamified mobile application to reduce stigma and increase mental health literacy associated with obsessive-compulsive disorder
Introduction. Stigma is one of the main reasons why patients with obsessive-compulsive disorder (OCD) delay seeking help and treatment. The esTOCma e-health app is a serious game that has been developed to overcome this stigma and lack of knowledge about OCD by providing tools for seeking professional help. The objective of this study is to analyze the usability, satisfaction and dropouts reason associated with the use of the esTOCma app. Method. 555 participants with an average age 39.24 years (SD= 15.78) (64.3% women) assessed the usability of the app after using it until the game was over (days of use Mean (SD) = 17.78 (15.58); range: 0 to 95 days). Participants assessed the usability th…
EsTOCma: An App to fight against stigma associated with Obsessive-Compulsive Disorder (OCD)
Introduction: Stigmatizing attitudes is a problem associated to mental disorders. In obsessive-compulsive disorder (OCD) stigma has been associated to shame, guilty and delay asking for help. Objective: To present the design of a mobile health application (app), named EsTOCma, with the objective to increase OCD mental health literacy, help seeking attitudes, and reduce stigmatizing/ self-stigmatizing attitudes and social distance associated with OCD in adult population (non-clinical and OCD population and their relatives). Method: Method: The requirements have been developed based on a literature review on mental health antistigma interventions, OCD stigma research, and serious games resear…
esTOCma, an app developed to dismiss self-stigma and increase mental health literacy about obsessive-compulsive disorder: how does it perform in a clinical sample?
Introduction. Obsessive-compulsive disorder (OCD) is a disabling condition that can be treated successfully. However, individuals with OCD often fail to seek or delay seeking treatment. In order to overcome this gap and increase the intention to seek for help, a gamified mental health mobile application (app) called esTOCma has been developed with a focus on offering information about OCD and on discussing stigmatizing attitudes toward the disease. The general aim of this study is to analyze the impact of the intervention through esTOCma in a clinical OCD sample. The objective of the study was two-fold. First, to analyze if the intervention changes the following variables in a clinical OCD …