0000000000328412

AUTHOR

Dirk Reiners

showing 2 related works from this author

A Distributed Framework for Scalable Large-Scale Crowd Simulation

2007

Emerging applications in the area of Emergency Response and Disaster Management are increasingly demanding interactive capabilities to allow for the quick understanding of a critical situation, in particular in urban environments. A key component of these interactive simulations is how to recreate the behavior of a crowd in real- time while supporting individual behaviors. Crowds can often be unpredictable and present mixed behaviors such as panic or aggression, that can very rapidly change based on unexpected new elements introduced into the environment. We present preliminary research specifically oriented towards the simulation of large crowds for emergency response and rescue planning s…

MultimediaEmergency managementComputer sciencebusiness.industryAutonomous agentcomputer.software_genreRendering (computer graphics)CrowdsVirtual machineHuman–computer interactionScalabilityCrowd simulationbusinessCrowd psychologycomputer
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Cross-Device Augmented Reality Annotations Method for Asynchronous Collaboration in Unprepared Environments

2021

Augmented Reality (AR) annotations are a powerful way of communication when collaborators cannot be present at the same time in a given environment. However, this situation presents several challenges, for example: how to record the AR annotations for later consumption, how to align virtual and real world in unprepared environments or how to offer the annotations to users with different AR devices. In this paper we present a cross-device AR annotation method that allows users to create and display annotations asynchronously in environments without the need for prior preparation (AR markers, point cloud capture, etc.). This is achieved through an easy user-assisted calibration process and a …

computer supported collaborative workuser-centered evaluationhuman–computer interactionannotationsInformation technologyT58.5-58.64augmented reality; annotations; computer supported collaborative work; user-centered evaluation; human–computer interactionaugmented realityInformation SystemsInformation
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