0000000000341531

AUTHOR

Rafael J. Martínez-durá

showing 3 related works from this author

Serious Games for Health and Safety Training

2011

EUROSTAT figures show that 5720 people die in the European Union every year as a consequence of work-related accidents. Training in Health and Safety is indeed a key aspect to reduce this figure, and serious games constitute an effective method to provide this training. However, the development of this type of computer applications is a complex issue, requiring cross discipline knowledge on different areas, including instructional design, psychology, sociology, law, and computer graphics. Beyond the challenges already present in the development of non-educational computer games, serious games for health and safety are instructional tools. Therefore, they require an instructional design to c…

Computer ApplicationsInstructional designmedia_common.quotation_subjectContext (language use)Occupational safety and healthEntertainmentRisk analysis (engineering)media_common.cataloged_instanceEuropean unionPsychologyGames for HealthSimulationSeriousnessmedia_common
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Crane collision modelling using a neural network approach

2004

Abstract The objective of the present work is to find a Collision Detection algorithm to be used in the Virtual Reality crane simulator (UVSim®), developed by the Robotics Institute of the University of Valencia for the Port of Valencia. The method is applicable to box-shaped objects and is based on the relationship between the colliding object positions and their impact points. The tool chosen to solve the problem is a neural network, the multilayer perceptron, which adapts to the characteristics of the problem, namely, non-linearity, a large amount of data, and no a priori knowledge. The results achieved by the neural network are very satisfactory for the case of box-shaped objects. Furth…

Artificial neural networkComputer sciencebusiness.industryGeneral EngineeringRoboticsObject (computer science)CollisionComputer Science ApplicationsArtificial IntelligenceSimulació per ordinadorMultilayer perceptronXarxes neuronals (Informàtica)Collision detectionArtificial intelligencebusinessAlgorithmGantry craneExpert Systems with Applications
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Texture advection on discontinuous flows

2015

Texture advection techniques, which transport textures using a velocity field, are used to visualize the dynamics of a flow on a triangle mesh. Some flow phenomena lead to velocity fields with discontinuities that cause the deformation of the texture which is not properly controlled by these techniques. We propose a method to detect and visualize discontinuities on a flow, keeping consistent texture advection at both sides of the discontinuity. The method handles the possibility that the discontinuity travels across the domain of the flow with arbitrary velocity, estimating its speed with least-squares approximation. The technique is tested with different sample scenarios and with two avala…

Flow visualizationbusiness.industryTexture (cosmology)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONInfografiaGeometryClassification of discontinuitiesComputer Graphics and Computer-Aided DesignDiscontinuity (linguistics)Computer Science::GraphicsFlow (mathematics)Computer Science::Computer Vision and Pattern RecognitionTriangle meshComputer visionVector fieldTexture advectionVisualització (Informàtica)Computer Vision and Pattern RecognitionArtificial intelligencebusinessSoftwareGeologyComputingMethodologies_COMPUTERGRAPHICS
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