0000000000382555
AUTHOR
Marcos Fernández Marín
Techonological tools for the conservation of silk Heritage: Improving the conservation of European religious textile cultural Heritage
This paper presents the interdisciplinary H2020 SILKNOW project coordinated by the Universitat de València with researchers from the ICT and SSH fields. SILKNOW is a three-year project funded by the EU's Horizon 2020 Programme under the two-stage call SC6-CULT-COOP-09 'European cultural heritage, access and analysis for a richer interpretation of the past'. The consortium has a total of nine partners from six different European countries (Spain, France, Germany, Slovenia, Poland and Italy). There are a total of three universities, two SMEs, one international institution, and three research institutes. In this paper, we introduce SILKNOW which has as a goal to promote, conserve and dissemina…
Virtual Prototyping of a Domestic Mobile Robot for Design and Navigation Optimisation
This paper describes the application developed as part of the"PROSIGRAT" research project carried out by IKERLAN and Valencia University"s ARTEC group dealing with the use of Real Time simulation for services and products evaluation. The application consists of the development of a Real Time graphic simulation of a domestic mobile robot moving in a virtual environment and guided by a real physical navigation and control system, based on the HIL methodology concept. This is a clear example in which the Real Time simulation of a mechatronic system interacting with the environment leads to a reduction in the time-to-market of a new product that has been well tested and operates in a safe, reli…
Addressing the Occlusion Problem in Augmented Reality Environments with Phantom Hollow Objects
Occlusion handling is essential to provide a seamless integration of virtual and real objects in AR applications. Different approaches have been presented with a variety of technologies, environment conditions and methods. Among these methods, 3D model-based occlusion approaches have been extensively used. However, these solutions could be too time-consuming in certain situations, since they must render all the occlusion objects even though they are invisible. For this reason, we propose an inverse 3D model-based solution for handling occlusions, designed for those AR applications in which virtual objects are placed inside a real object with holes or windows. With this restriction, the occl…