0000000000384669

AUTHOR

Gregory D. Abowd

showing 2 related works from this author

Designing motion-based activities to engage students with autism in classroom settings

2015

We report on a nine-month-long observational study with teachers and students with autism in a classroom setting. We explore the impact of motion-based activities on students' behavior. In particular, we examine how the playful gaming activity impacted students' engagement, peer-directed social behaviors, and motor skills. We document the effectiveness of a collaborative game in supporting initiation of social activities between peers, and in eliciting novel body movements that students were not observed to produce outside of game play. We further identify the positive impact of game play on overall classroom engagement. This includes an "audience effect" whereby non-playing peers direct in…

Audience effectCommunicationbusiness.industryAutismMotion-based gameseducationComputingMilieux_PERSONALCOMPUTINGMotor skillsGame playmedicine.diseasebehavioral disciplines and activitiesMotion (physics)Autism; Motion-based games; Motor skills; Social skillsSocial skillsComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationmedicineAutismObservational studySocial skillsbusinessPsychologyhuman activitiesMotor skillSocial behavior
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Decoding Children's Social Behavior

2013

We introduce a new problem domain for activity recognition: the analysis of children's social and communicative behaviors based on video and audio data. We specifically target interactions between children aged 1-2 years and an adult. Such interactions arise naturally in the diagnosis and treatment of developmental disorders such as autism. We introduce a new publicly-available dataset containing over 160 sessions of a 3-5 minute child-adult interaction. In each session, the adult examiner followed a semi-structured play interaction protocol which was designed to elicit a broad range of social behaviors. We identify the key technical challenges in analyzing these behaviors, and describe met…

Behavior Psychology Dataset Video analysis Speech Analysis AutismInter-action protocolsSocial and communicative behaviorInteraction protocol02 engineering and technologycomputer.software_genreAnnan data- och informationsvetenskapSession (web analytics)Activity recognitionTechnical challenges0202 electrical engineering electronic engineering information engineeringmedicineSocial behaviorAudio signal processingMultimediabusiness.industryDevelopmental disorders020207 software engineeringmedicine.diseaseSemi-structuredResearch questionsActivity recognitionProblem domainKey (cryptography)Autism020201 artificial intelligence & image processingArtificial intelligencePsychologybusinessOther Computer and Information SciencecomputerCognitive psychologySocial behavior2013 IEEE Conference on Computer Vision and Pattern Recognition
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