0000000000408867

AUTHOR

Alessandro Giardina

showing 4 related works from this author

Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers

2019

Background A positive relationship between problematic gaming and escapism motivation to play video games has been well established, suggesting that problematic gaming may result from attempts to deal with negative emotions. However, to date, no study has examined how emotion dysregulation affects both escapism motives and problematic gaming patterns. Methods Difficulties in emotion regulation, escapism, and problematic involvement with video games were assessed in a sample of 390 World of Warcraft players. A structural equation modeling framework was used to test the hypothesis that escapism mediates the relationship between emotion dysregulation and problematic gaming. Results Statistica…

AdultMale050103 clinical psychologyemotion regulationAdolescentFull-Length Reportmedia_common.quotation_subjectescapismMedicine (miscellaneous)Sample (statistics): Traitement & psychologie clinique [H13] [Sciences sociales & comportementales psychologie]: Treatment & clinical psychology [H13] [Social & behavioral sciences psychology]03 medical and health sciencesYoung AdultInternet gaming disordergaming disorder0302 clinical medicineSettore M-PSI/08 - Psicologia ClinicaAdaptation PsychologicalHumans0501 psychology and cognitive sciencesAffective SymptomsVideo gameMMORPGmedia_commonAgedInternet05 social sciencesGeneral MedicineMiddle Agedproblematic gaming030227 psychiatryBehavior AddictivePsychiatry and Mental healthClinical PsychologyEscapismVideo GamesProblematic gaming Emotion regulation Internet gaming disorder Escapism MMORPG Gaming disorderPositive relationshipFemalePsychologySocial psychologyhuman activities
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A compensatory model to understand dysfunctional personality traits in problematic gaming: The role of vulnerable narcissism

2020

Abstract According to a “compensatory perspective”, this study aimed to examine the role of narcissism (both vulnerable and grandiose) in the relationship between emotion dysregulation, escapism motivation to play, and problematic gaming. In a sample of 405 World of Warcraft players, we tested a multiple mediation model in which the relationship between vulnerable/grandiose narcissism and problematic gaming was mediated by emotion dysregulation and escapism. Results showed that the model for vulnerable (but not grandiose) narcissism fitted the data very well. This study adds novel insight to our understanding of the mechanisms that support problematic gaming, suggesting that the emotion dys…

Mediation (statistics)EscapismGaming disordermedia_common.quotation_subjectAddictive behavior050109 social psychologyDysfunctional familyNarcissistic personality traitsGaming addiction050105 experimental psychologyMmorpgSettore M-PSI/08 - Psicologia ClinicaNarcissismmedicineRelevance (law)0501 psychology and cognitive sciencesBig Five personality traitsGeneral Psychologymedia_common05 social sciencesPerspective (graphical)Emotion dysregulationEscapismNarcissismmedicine.symptomPsychologyhuman activitiesSocial psychologyPersonality and Individual Differences
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“Diagnostic inflation” will not resolve taxonomical problems in the study of addictive online behaviours. •

2021

AbstractThis article suggests that the type of Internet-enabled device should not be prioritised when conceptualizing diagnostic categories of addictive online behaviours. The diagnostic distinction between “predominantly mobile” and “predominantly non-mobile” forms of Internet use disorders (IUD) is not empirically based, may not be clinically useful and may lead to “diagnostic inflation.” Problems with the concepts of smartphone use disorder and IUD on which the proposed distinction is largely based call for their re-examination. Future proposals for the taxonomy of addictive behaviours may not need to be based on online/offline and mobile/non-mobile dichotomies.

InflationInternet useDichotomymedia_common.quotation_subjectAddiction030508 substance abuseMedicine (miscellaneous)General Medicine030227 psychiatry03 medical and health sciencesPsychiatry and Mental healthClinical Psychology0302 clinical medicineTaxonomy (general)0305 other medical sciencePsychologyCognitive psychologymedia_commonJournal of Behavioral Addictions
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Research Directions in the Study of Gaming-Related Escapism: a Commentary to Melodia, Canale, and Griffiths (2020)

2021

AbstractEscapism motivations and related processes (e.g., avoidance, dissociation, relaxation, and emotion dysregulation) have been identified as risk factors for problematic gaming. However, the escapism construct has often been poorly conceptualized and operationalized in assessment instruments. In their systematic review, Melodia et al. (2020) proposed that conceptualizing escapism as an avoidant coping strategy could provide a sound basis for further study of problematic gaming. In this commentary, we critically examine some terminological and conceptual issues in relation to escapism to guide future research.

Operationalizationmedia_common.quotation_subjectAssessment instrumentEscape Escapism Gaming disorder Problematic gaming VirtualityGaming; Escapism; Escape; Gaming Disorder; VirtualityAvoidant copingPsychiatry and Mental healthEscapismHealth psychologySettore M-PSI/08 - Psicologia ClinicaVirtuality (gaming)PsychologyConstruct (philosophy)Social psychologymedia_common
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