0000000000418660

AUTHOR

Hermenegildo Gil-gomez

showing 2 related works from this author

Effectiveness of Virtual Reality for Children and Adolescents with Autism Spectrum Disorder: An Evidence-Based Systematic Review

2018

Autism Spectrum Disorder (ASD) is a neurodevelopmental disease that is specially characterized by impairments in social communication and social skills. ASD has a high prevalence in children, affecting 1 in 160 subjects. Virtual reality (VR) has emerged as an effective tool for intervention in the health field. Different recent papers have reviewed the VR-based treatments in ASD, but they have an important limitation because they only use clinical databases and do not include important technical indexes such as the Web of Science index or the Scimago Journal & Country Rank. To our knowledge, this is the first contribution that has carried out an evidence-based systematic review includin…

Evidence-based practiceAdolescentAutism Spectrum DisorderPopulationReviewDiseaseAugmented realityVirtual realitylcsh:Chemical technologyBiochemistryASDVirtual realityAnalytical Chemistry03 medical and health sciences0302 clinical medicineSocial skillsIntervention (counseling)mental disordersmedicineHumansInterpersonal Relationslcsh:TP1-1185Electrical and Electronic EngineeringChildeducationInstrumentationAspergereducation.field_of_studyCommunication05 social sciences050301 educationmedicine.diseaseAtomic and Molecular Physics and Opticsaugmented realityAutism spectrum disorderORGANIZACION DE EMPRESASvirtual realityAugmented realityPsychology0503 educationLENGUAJES Y SISTEMAS INFORMATICOS030217 neurology & neurosurgeryClinical psychology
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Virtual reality exposure for OCD: Is it feasible? [Exposición mediante realidad virtual para el TOC: ¿Es factible?]

2014

Virtual reality exposure therapy (VRET) is receiving increased attention, especially in the fields of anxiety and eating disorders. This study is the first trial examining the utility of VRET from the perspective of OCD patients. Four OCD women assessed the sense of presence, emotional engagement, and reality judgment, and the anxiety and disgust levels they experimented in four scenarios, called the Contaminated Virtual Environment (COVE), in which they had to perform several activities. The COVE scenarios were presented on a Full HD 46” TV connected to a laptop and to a Kinect device. Results indicate that the COVE scenarios generated a good sense of presence. The anxiety and disgust leve…

Perspective (graphical)Applied psychologySense of presencemedicine.diseasehumanitiesDisgustVirtual Reality Exposure TherapyPsychiatry and Mental healthClinical PsychologyEmotional engagementEating disordersmedicineAnxietymedicine.symptomPsychologySocial psychologyRevista de Psicopatología y Psicología Clínica
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