0000000000453941

AUTHOR

Seiji Isotani

Explaining Individual and Collective Programming Students’ Behavior by Interpreting a Black-Box Predictive Model

Predicting student performance as early as possible and analysing to which extent initial student behaviour could lead to failure or success is critical in introductory programming (CS1) courses, for allowing prompt intervention in a move towards alleviating their high failure rate. However, in CS1 performance prediction, there is a serious lack of studies that interpret the predictive model’s decisions. In this sense, we designed a long-term study using very fine-grained log-data of 2056 students, collected from the first two weeks of CS1 courses. We extract features that measure how students deal with deadlines, how they fix errors, how much time they spend programming, and so forth. Subs…

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A DGS gesture dictionary for modelling on mobile devices

ABSTRACTInteractive or Dynamic Geometry System (DGS) is a tool that help to teach and learn geometry using a computer-based interactive environment. Traditionally, the interaction with DGS is based on keyboard and mouse events where the functionalities are accessed using a menu of icons. Nevertheless, recent findings suggest that such a traditional model of interaction has a steep learning curve and is inadequate to develop DGS for devices with multi-touch screens. Thus, we propose a new interaction model for DGS based on a gesture dictionary which enables the construction and manipulation of geometric objects without the need of accessing a menu of icons. The dictionary is divided into thr…

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