0000000000601275

AUTHOR

Patrick Mikalef

showing 11 related works from this author

Correction to: Digital Transformation for a Sustainable Society in the 21st Century

2019

Sustainable societyDigital transformationBusinessEconomic system
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Seeking Information on Social Commerce: An Examination of the Impact of User- and Marketer-generated Content Through an Eye-tracking Study

2021

Following the growing popularity of social commerce sites, there is an increased interest in understanding how consumers decide what products to purchase based on the available information. Consumers nowadays are confronted with the task of assessing marketer-generated (MGC) as well as user-generated information (UGC) in a range of different forms to make informed purchase-related decisions. This study examines the information types and forms that influence consumers in their decision-making process on social commerce. Building on uses and gratifications and dual-process theories, we distinguish between marketer and user generated content, and differentiate formats into informational and no…

Computer Networks and CommunicationsProcess (engineering)User-generated contentCognitionVDP::Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420PopularityTheoretical Computer ScienceTask (project management)Selection (linguistics)Eye trackingNormativeMarketingPsychologyVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550SoftwareInformation SystemsInformation Systems Frontiers
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Big data and business analytics: A research agenda for realizing business value

2020

Author's accepted version (post-print). Available from 19/11/2022.

VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550::Datateknologi: 551Information Systems and Managementbusiness.industry05 social sciencesBig data02 engineering and technologyBusiness valueData scienceVDP::Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420Management Information SystemsBusiness analytics020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringBusiness050203 business & managementInformation SystemsInformation & Management
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Identifying the combinations of motivations and emotions for creating satisfied users in SNSs: An fsQCA approach

2020

Social Networking Sites (SNSs) play an important role in our daily lives and the number of their users increases regularly. To understand how users can be satisfied in the complex digital environment of SNSs, this study examines how motivations and emotions combine with each other to explain high satisfaction. Users’ motivations comprise four attributes, entertainment, information, social-psychological, and convenience. Emotions are divided into their two main categories, that is positive and negative emotions. We draw on complexity and configuration theories, present a conceptual model along with propositions and perform a fuzzy-set qualitative comparative analysis (fsQCA). Through an empi…

Computer Networks and CommunicationsQualitative comparative analysismedia_common.quotation_subject05 social sciences02 engineering and technologyLibrary and Information SciencesPeer reviewEntertainment020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringConceptual model050211 marketingPsychologyVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550Social psychologyInformation Systemsmedia_commonInternational Journal of Information Management
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Exploring the relationship between big data analytics capability and competitive performance : The mediating roles of dynamic and operational capabil…

2020

A central question for information systems (IS) researchers and practitioners is if, and how, big data can help attain a competitive advantage. To address this question, this study draws on the resource-based view, dynamic capabilities view, and on recent literature on big data analytics, and examines the indirect relationship between a firm’s big data analytics capability (BDAC) and competitive performance. The study extends existing research by proposing that BDACs enable firms to generate insight that can help strengthen their dynamic capabilities, which, in turn, positively impact marketing and technological capabilities. To test our proposed research model, we used survey data from 202…

VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550::Datateknologi: 551Information Systems and ManagementKnowledge managementbusiness.industryComputer scienceBig data030508 substance abuseOperational capabilities02 engineering and technologyCompetitive advantageStructural equation modelingManagement Information Systems03 medical and health sciencesResource (project management)020204 information systems0202 electrical engineering electronic engineering information engineeringInformation systemSurvey data collectionDynamic capabilities0305 other medical sciencebusinessInformation Systems
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Digital Transformation for a Sustainable Society in the 21st Century

2019

Sustainable society020204 information systems020209 energyPolitical science0202 electrical engineering electronic engineering information engineeringDigital transformationEnvironmental ethics02 engineering and technology
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Explaining User Experience in Mobile Gaming Applications: An fsQCA Approach

2019

Purpose In the complex ecosystem of mobile applications multiple factors have been used to explain users’ behavior, without though focusing on how different combinations of variables may affect user behavior. The purpose of this paper is to show how price value, game content quality, positive and negative emotions, gender and gameplay time interact with each other to predict high intention to download mobile games. Design/methodology/approach Building on complexity theory, the authors present a conceptual model followed by research propositions. The propositions are empirically validated through configurational analysis, employing fuzzy-set qualitative comparative analysis (fsQCA) on 531 a…

Economics and EconometricsSociology and Political ScienceComputer scienceDownloadQualitative comparative analysisbusiness.industryCommunicationmedia_common.quotation_subjectVariance (accounting)Data scienceOutcome (game theory)User experience designConceptual modelConfigurational analysisQuality (business)businessmedia_common
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Systematic literature review of E-learning capabilities to enhance organizational learning

2021

AbstractE-learning systems are receiving ever increasing attention in academia, business and public administration. Major crises, like the pandemic, highlight the tremendous importance of the appropriate development of e-learning systems and its adoption and processes in organizations. Managers and employees who need efficient forms of training and learning flow within organizations do not have to gather in one place at the same time or to travel far away to attend courses. Contemporary affordances of e-learning systems allow users to perform different jobs or tasks for training courses according to their own scheduling, as well as to collaborate and share knowledge and experiences that res…

Knowledge managementComputer Networks and CommunicationsComputer scienceE-learning (theory)Big dataLearning analyticsPersonalized learningE-learningArticleTheoretical Computer ScienceLearning environmentsEmpirical research0502 economics and businessLiterature reviewbusiness.industry05 social sciencesOrganizational learning050301 educationVDP::Matematikk og Naturvitenskap: 400Systematic reviewCategorizationOrganizational learningbusiness0503 education050203 business & managementSoftwareInformation Systems
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Technology-Enhanced Organizational Learning: A Systematic Literature Review

2019

Part 9: Learning and Education; International audience; E-Learning systems are receiving ever increasing attention in, academia, businesses as well as in public administrations. Managers and employee who need efficient forms of training as well as learning flow within the organization, do not have to gather in a place at the same time, or to travel far away for attending courses. Contemporary affordances of e-learning systems allow them to perform different jobs or tasks for training courses according to their own scheduling, as well as collaborate and share knowledge and experiences that results rich learning flow within the organization. The purpose of this article is to provide a systema…

Literature reviewKnowledge managementComputer sciencebusiness.industryE-learning (theory)05 social sciencesBig dataLearning analyticsOrganizational learning050301 educationPersonalized learningE-learningVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280Learning environments[INFO.INFO-NI]Computer Science [cs]/Networking and Internet Architecture [cs.NI]Empirical researchSystematic reviewCategorization0502 economics and businessOrganizational learning[INFO]Computer Science [cs]business0503 education050203 business & management
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How Quickly Can We Predict Users’ Ratings on Aesthetic Evaluations of Websites? Employing Machine Learning on Eye-Tracking Data

2020

This study examines how quickly we can predict users’ ratings on visual aesthetics in terms of simplicity, diversity, colorfulness, craftsmanship. To predict users’ ratings, first we capture gaze behavior while looking at high, neutral, and low visually appealing websites, followed by a survey regarding user perceptions on visual aesthetics towards the same websites. We conduct an experiment with 23 experienced users in online shopping, capture gaze behavior and through employing machine learning we examine how fast we can accurately predict their ratings. The findings show that after 25 s we can predict ratings with an error rate ranging from 9% to 11% depending on which facet of visual ae…

business.industryComputer sciencemedia_common.quotation_subject05 social sciencesColorfulness050301 educationWord error rateE-commerceMachine learningcomputer.software_genreGazePerception0502 economics and businessEye tracking050211 marketingSimplicityArtificial intelligencebusiness0503 educationcomputermedia_commonDiversity (business)
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How Quickly Can We Predict Users’ Ratings on Aesthetic Evaluations of Websites? Employing Machine Learning on Eye-Tracking Data

2020

This study examines how quickly we can predict users’ ratings on visual aesthetics in terms of simplicity, diversity, colorfulness, craftsmanship. To predict users’ ratings, first we capture gaze behavior while looking at high, neutral, and low visually appealing websites, followed by a survey regarding user perceptions on visual aesthetics towards the same websites. We conduct an experiment with 23 experienced users in online shopping, capture gaze behavior and through employing machine learning we examine how fast we can accurately predict their ratings. The findings show that after 25 s we can predict ratings with an error rate ranging from 9% to 11% depending on which facet of visual ae…

DesignArtificial IntelligenceMachine learningAestheticsVDP::Technology: 500::Information and communication technology: 550E-commerceEye-trackingArticle
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