Educational Games for eHealth : Using Games as a Tool to Teach Disease Precautions
Master's thesis in Multimedia and educational technology (MM506) This master thesis investigated how an educational game could affect the ability to remember infectious disease precautions, guidelines, and hygiene rules over time in students and young adults in Norway. It also compared the ability to remember and implement these precautions taught in an educational game to the digital course “Training in Protective Measures” at the University of Agder. A high-fidelity digital prototype of an educational game was created for the purpose of this thesis project, with learning materials based on the teachings in the course. Qualitative research methods have been used for the evaluation of the p…