0000000000712433

AUTHOR

Diego Lieban

Omnidirectional Robot Construction at the Math Class

The goal for this workshop is to expose participants to an example of the Experience Workshop Math-Art Movement’s implementation of robot-design and construction in the mathematics classroom. While participants experiment with solving the problem of how to build an omnidirectional robot—a vehicle capable of driving in any direction in a 2D plane—several physical phenomena and properties can be discovered through geometrical measurements and mathematical calculations. After the mechanical problems have been resolved, the participating students can develop individual character to their robots by improving the aesthetics of their design, while also considering practical and technological quest…

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Developing and Evaluating Educational Innovations for STEAM Education in Rapidly Changing Digital Technology Environments

In this paper, we offer three examples from our research projects on both technological and pedagogical innovations to illustrate the impact of rapid technology changes on research. Members of our research team both developed and used technology applications in their research projects, utilizing design-based research (DBR). During the experiments, we encountered new challenges by the end of the research cycle due to updates in technologies. Although we had an idea of how to redesign the project for the next cycle based on the analyses of data, we noticed that we needed to not only redesign our approaches based on the research results but the changes in technologies were so rapid that materi…

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