0000000000764615

AUTHOR

Zhuying Li

0000-0001-5474-6949

showing 2 related works from this author

Towards Experiencing Eating as a Form of Play

2018

There is an increasing trend in interaction design to engage with food. We note that most prior work targets instrumental benefits (for example see food tracking apps to manage nutritional intake). In contrast, in this article, we highlight the potential of technology to support eating as a form of play. We reflect on our own work to articulate two design strategies for game designers on how they can facilitate playful eating experiences using novel technologies. Ultimately, with our work, we aim to facilitate a more playful engagement around the way we eat.

digestive oral and skin physiology05 social sciencesComputingMilieux_PERSONALCOMPUTING020207 software engineering02 engineering and technologyContrast (music)Interaction designWork (electrical)0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesTracking (education)Psychology050107 human factorsCognitive psychologyProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
researchProduct

Towards a Coming Together of Transhumanism and Play

2018

We note a trend on utilizing interactive technology to extend human capacities through bodily cyborg-like integrations such as artificial limbs and implantables. This trend is often captured by the term "transhumanism", referring to the use of technology to extend human capacities. We find that many transhuman discussions appear to focus on instrumental benefits (i.e. exploiting opportunities to be more productive). We extend this by proposing engagement with transhumanism also from a perspective of "play". We reflect on our own and other's work to articulate three strategies for game designers on how they can engage with transhumanism when aiming to facilitate playful experiences. Ultimate…

05 social sciencesPerspective (graphical)020207 software engineeringTranshuman02 engineering and technologyInteractive technologyArtificial limbsTranshumanismEpistemology0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesSociologyUse of technology050107 human factorsProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
researchProduct