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RESEARCH PRODUCT
Towards a Coming Together of Transhumanism and Play
Florian 'Floyd' MuellerTuomas KariYan WangZhuying LiYash Dhanpal Mehtasubject
05 social sciencesPerspective (graphical)020207 software engineeringTranshuman02 engineering and technologyInteractive technologyArtificial limbsTranshumanismEpistemology0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesSociologyUse of technology050107 human factorsdescription
We note a trend on utilizing interactive technology to extend human capacities through bodily cyborg-like integrations such as artificial limbs and implantables. This trend is often captured by the term "transhumanism", referring to the use of technology to extend human capacities. We find that many transhuman discussions appear to focus on instrumental benefits (i.e. exploiting opportunities to be more productive). We extend this by proposing engagement with transhumanism also from a perspective of "play". We reflect on our own and other's work to articulate three strategies for game designers on how they can engage with transhumanism when aiming to facilitate playful experiences. Ultimately, we aim to contribute to a more playful transhuman future.
year | journal | country | edition | language |
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2018-10-23 | Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts |