0000000000804067

AUTHOR

Kristian Kiili

Sixth graders evaluating online texts : self-efficacy beliefs predict confirming but not questioning the credibility

This study investigated how sixth graders’ credibility evaluation self-efficacy was associated with their ability to evaluate the credibility of online texts. Students (N = 265, Mage = 12.45) worked in a web-based environment, where they read and evaluated two more credible texts and two less credible texts that required confirming and questioning the texts’ credibility, respectively. Students were asked to evaluate the author’s expertise, the author’s benevolence, and the quality of evidence in each text. They were also asked to assess their credibility evaluation self-efficacy during the task. The structural equation model indicated that students’ self-efficacy was positively associated w…

research product

Evaluations of an Experiential Gaming Model

This paper examines the experiences of players of a problem-solving game. The main purpose of the paper is to validate the flow antecedents included in an experiential gaming model and to study their influence on the flow experience. Additionally, the study aims to operationalize the flow construct in a game context and to start a scale development process for assessing the experience of flow in game settings. Results indicated that the flow antecedents studied—challenges matched to a player’s skill level, clear goals, unambiguous feedback, a sense of control, and playability—should be considered in game design because they contribute to the flow experience. Furthermore, the indicators of t…

research product