0000000000845386

AUTHOR

Antti Lähtevänoja

showing 2 related works from this author

How to get things done in social virtual reality : A study of team cohesion in social virtual reality–enabled teams

2022

Social virtual reality (SVR) enables teams to operate in a virtual environment that simulates and enhances real-world interactions. However, there is an absence of empirical analysis of how SVR can affect the performance of virtual teams. This paper documents how SVR affects the formation of team cohesion (i.e., task cohesion and social cohesion), which is a critical success factor for team performance. To address this gap in the research, we conducted a qualitative study by interviewing 20 members from virtual teams assigned to perform a challenging collaborative task in SVR. As a contribution, our study identifies five primary affordances and 11 sub-affordances for team cohesion in SVR. W…

social cohesionsocial virtual reality512 Business and managementteam cohesion113 Computer and information sciencessosiaalinen vuorovaikutustiimityövirtuaalitodellisuustiimitsuoriutuminenyhteenkuuluvuusDesign Development and Evaluation of Collaboration Technologiessosiaalinen koheesioteam performancetask cohesion
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Learning Outcomes in HMD-VR: a Literature Review

2022

While the educational technology has developed to the point that Extended Reality (XR), including immersive Virtual Reality (VR) can be used in education, the learning outcomes of these technologies in the large scale is still quite unknown. This literature review aims to take a comprehensive look to the field of immersive VR in to find out where the learning outcomes of HMD-VR stands out, and how they compare to other technologies and methods. The main result of this paper is that while HMD-based Virtual Reality Learning Environments (VRLEs) may not be superior compared to other technologies such as desktop-based VR environments regarding direct learning outcomes, a clear indication toward…

motivaatiolearning motivationlearning engagementoppimisympäristölearningkoulutusteknologiaoppiminenhead-mounted-displayssitoutuminenoppimistuloksettavoitteetvirtuaalitodellisuusvirtuaalilasitlearning outcomesimmersiveHMDteknologiavirtual realityopetusteknologiakirjallisuuskatsauksetlisätty todellisuusSeminar.net
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