0000000000869282

AUTHOR

Harald Haugen

showing 2 related works from this author

Integration of Subject Related ICT in Schools Is Failing; Could Revival of System Dynamics and Simulations Be an Example towards Improvement?

2010

A recent survey of teachers in 172 different Norwegian schools reveals that the integration of new technology into different subjects is far from the goals set by the Ministry. A total of around 1000 teachers responded to extensive questionnaires particularly developed for each one of 8 school subjects. The dominant uses in classrooms are related to standard software and Internet browsers. Very few teachers indicate that they apply software or technology going deeper into their subject teaching, promoting understanding and insight.

EngineeringMultimediabusiness.industrySubject (documents)Norwegiancomputer.software_genrelanguage.human_languageSystem dynamicsSoftwareSchool subjectsInformation and Communications TechnologyComputingMilieux_COMPUTERSANDEDUCATIONlanguageMathematics educationThe InternetbusinessSet (psychology)computer
researchProduct

ICT-Supported Education; Learning Styles for Individual Knowledge Building

2010

School surveys and reports on integration of ICT in teaching and learning indicate that the technology is mainly used in traditional learning environments. Furthermore, the most frequently used software in the classrooms are general tools like word processors, presentation tools and Internet browsers. Recent attention among youngsters on social software / web 2.0, contemporary pedagogical approaches like social constructivism and long time experiences with system dynamics and simulations, seem to have a hard time being accepted by teachers and curriculum designers. How can teachers be trained to understand and apply these possibilities optimally that are now available in the classroom and o…

Cooperative learningKnowledge managementComputer sciencebusiness.industryActive learningComputingMilieux_COMPUTERSANDEDUCATIONEducational technologyCollaborative learningOpen learningbusinessExperiential learningLearning sciencesSynchronous learning
researchProduct