0000000000969622

AUTHOR

Mika Luimula

showing 3 related works from this author

Gaming for health across various areas of life

2019

Lack of physical activity is mostly addressed by implementing programs to promote physical activity but seeing as the major cause for physical inactivity is that of technology. Few studies used the approach to use the very barrier as s mean to try and educate and breed good habits. This paper outlines the design and development of a project that will us various environments, home, gym and outdoors to promote physical activity by means of technology and more specifically games. peerReviewed

sovellukseteläkeläisetPhysical activityphysical activityterveysteknologialiikuntadiseasesexergames03 medical and health sciencespelitpelillistäminen0302 clinical medicinesairaudet030212 general & internal medicineta315senior citizensgamesta113business.industryaging030229 sport sciencesPublic relationsikääntyminenhyötypelitstatisticsteknologiakuntoutusbusinessPsychologyfyysinen aktiivisuusikääntyneet
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Effectiveness of Gamification in Knee Replacement Rehabilitation : Protocol for a Randomized Controlled Trial With a Qualitative Approach

2022

Background: Exergames can provide encouraging exercise options. Currently, there is limited evidence regarding home-based exergaming in the postoperative phase of total knee replacement (TKR). Objective: This study aimed to investigate the effects of a 4-month postoperative home-based exergame intervention with an 8-month follow-up on physical function and symptoms among older persons undergoing TKR compared with home exercise using a standard protocol. In addition, a concurrent embedded design of a mixed methods study was used by including a qualitative component within a quantitative study of exergame effects. Methods: This was a dual-center, nonblinded, two-arm, parallel group randomized…

pelillistäminenhyötypelitpolvettekoniveletkuntoutus3126 Surgery anesthesiology intensive care radiologysatunnaistetut vertailukokeetikääntyneetleikkaushoitoliikuntahoito
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Movement characteristics during customized exergames after total knee replacement in older adults

2022

Introduction: There is limited understanding of how older adults can reach kinematic goals in rehabilitation while performing exergames and conventional exercises, and how similar or different the kinematics during exergaming are when compared with conventional therapeutic exercise with similar movement. The aim of this study was to describe the movement characteristics performed during exercise in custom-designed exergames and conventional therapeutic exercises among patients who have undergone unilateral total knee replacement (TKR). In addition, the secondary aim was to assess the relation of these exercise methods, and to assess participants' perceived exertion and knee pain during exer…

liikeoppiexercise therapypolvetliikeradatvideo gamesliikuntamusculoskeletal system3126 Surgery anesthesiology intensive care radiologyliiketuki- ja liikuntaelimetleikkaushoitofysioterapiarehabilitationkinematicskuntoutusphysical therapy
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