0000000000975235

AUTHOR

Andrew Danso

Novel and experimental music technology use in the music classroom : learning performance, experience, and concentrated behavior

In recent years, music technology in the classroom has relied on general devices such as the iPad. In the current study, we used a mixed-methods approach to examine the learning performance, learning experience, and behavior of two class groups of primary school music students (N = 42), using established music technology (i.e., the iPad with the Keyboard Touch Instrument app) and novel music technology (KAiKU Music Glove). Results show a significant difference of change in test scores during learning (p = <.01) and a medium effect-size is found (d = .75), indicating use of the iPad and Keyboard Touch Instrument app contributed to increased learning when compared to the KAiKU Music Glove.…

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Groove as a multidimensional participatory experience

Groove is a popular and widely used concept in the field of music. Yet, its precise definition remains elusive. Upon closer inspection, groove appears to be used as an umbrella term with various connotations depending on the musical era, the musical context, and the individual using the term. Our aim in this article was to explore different definitions and connotations of the term groove so as to reach a more detailed understanding of it. Consequently, in an online survey, 88 participants provided free-text descriptions of the term groove. A thematic analysis revealed that groove is a multifaceted phenomenon, and participants’ descriptions fit into two main categories: music- and experience…

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Neglect, virtual reality and music therapy : A narrative review

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Musification of Accelerometry Data Towards Raising Awareness of Physical Activity

Previous research has shown that the temporal dynamics of human activity recorded by accelerometers share a similar structure with music. This opens the possibility to use musical sonification of accelerometry data to raise awareness of daily physical activity. In this study a method was developed for quantifying the daily structure of human activity using multigranular temporal segmentation, and applying it to produce musical sonifications. Two accelerometry recordings of physical activity were selected from a dataset, such that one shows more physical activity than the other. These data were segmented in different time-scales so that segmentation boundaries at a given time-scale have a co…

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