0000000000976899

AUTHOR

Tony Manninen

showing 2 related works from this author

Learning to collaborate: Designing collaboration in a 3-D game environment

2006

To respond to learning needs, Computer-Supported Collaborative Learning (CSCL) must provide instructional support. The particular focus of this paper is on designing collaboration in a 3-D virtual game environment intended to make learning more effective by promoting student opportunities for interaction. The empirical experiment eScape, which encourages learners to solve problems collaboratively, is also presented. eScape is a design experiment, comprising both the process of designing a collaborative game environment and an empirical study where data is collected using a variety of methods and analysed, after which the findings and conclusions serve as a basis for further design work. By …

Computer Networks and CommunicationsComputer sciencebusiness.industryProcess (engineering)Educational technologyInformation technologyCollaborative learningComputer Science ApplicationsEducationVariety (cybernetics)Empirical researchComputer-supported collaborative learningHuman–computer interactionThe InternetbusinessThe Internet and Higher Education
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Group-level analysis on multiplayer game collaboration: how do the individuals shape the group interaction?

2010

In this study, the aim was to examine how small-group collaboration is shaped by individuals interacting in a virtual multiplayer game. The data were collected from a design experiment in which six randomly divided groups of four university students played a voice-enhanced game lasting about 1 h. The ‘eScape’ game was a social action adventure developed as a part of the study. In the analysis of the video data, students' discourse functions during the game were analysed with content analytic methods for studying the nature of their interaction. An effort was made to analyse the data on both group and individual levels, and therefore the participants' prior social ties and experience in gami…

Discourse analysismedia_common.quotation_subjectComputingMilieux_PERSONALCOMPUTINGAdventureComputer Science ApplicationsEducationInterpersonal tiesInterpersonal relationshipContent analysisConversationMultiplayer gamePsychologySocial psychologyGame theorymedia_commonInteractive Learning Environments
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