Towards a playful approach to learning collaboration
This thesis looks into whether soft skills and group comprehension can be af- fected by playing a game designed for this purpose. If students can gain group work experience by playing. We developed a game for this purpose. With this game we could freely choose which elements we want to draw from reality. Games are often a limited and simplified version of reality. Limited in this context means that we have picked out some of the most important aspects of group work. This let players experience these elements during a short game round in contrast to everyday life, where a group work often takes days, or weeks. Initially, we hypothesized that among students there are many with little knowledg…