0000000001080554

AUTHOR

Tuomo Kujala

showing 49 related works from this author

On the Difference Between Necessary and Unnecessary Glances Away From the Forward Roadway : An Occlusion Study on the Motorway

2019

Objective The present study strove to distinguish traffic-related glances away from the forward roadway from non-traffic-related glances while assessing the minimum amount of visual information intake necessary for safe driving in particular scenarios. Background Published gaze-based distraction detection algorithms and guidelines for distraction prevention essentially measure the time spent looking away from the forward roadway, without incorporating situation-based attentional requirements. Incorporating situation-based attentional requirements would entail an approach that not only considers the time spent looking elsewhere but also checks whether all necessary information has been sampl…

Automobile Drivingmedicine.medical_specialtyInjury controlPoison controlHuman Factors and ErgonomicsocclusionSuicide preventionOccupational safety and healthBehavioral NeurosciencePhysical medicine and rehabilitationDistractionOcclusionInjury preventionHumansMedicineAttentiontarkkaavaisuusApplied Psychologyglance behaviorbusiness.industryAccidents TrafficHuman factors and ergonomicsliikennekäyttäytyminenautoilijatattentiondriver behaviorkatseenseurantabusinessAlgorithmsdistraction
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On the relationship between occlusion times and in-car glance durations in simulated driving

2023

Drivers have spare visual capacity in driving, and often this capacity is used for engaging in secondary in-car tasks. Previous research has suggested that the spare visual capacity could be estimated with the occlusion method. However, the relationship between drivers’ occlusion times and in-car glance duration preferences has not been sufficiently investigated for granting occlusion times the role of an estimate of spare visual capacity. We conducted a driving simulator experiment (N = 30) and investigated if there is an association between drivers’ occlusion times and in-car glance durations in a given driving scenario. Furthermore, we explored which factors and variables could explain t…

kuljettajatvisual searchspare visual capacityPublic Health Environmental and Occupational Healthperipheral visiontask structureinter-individual differencesHuman Factors and ErgonomicsliikenneturvallisuusocclusionSafety Risk Reliability and Quality
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Cognitive mimetics : Main ideas

2018

The modern era of emerging intelligent technologies necessitates the development of technologyspecific design methods. Artificial intelligence (AI), robots, and autonomous systems are expected to replace humans in many intelligent information-processing tasks. To develop such systems, however, designers need to understand what happens in the minds of the people completing such tasks today. Designers also need methods to develop intelligent technological solutions. In the present paper, we discuss cognitive mimetics as a possible tool for designers of intelligent technologies. Like biomimetics, cognitive mimetics is an analogy-based method; however, instead of looking for structural and mate…

AIcognitive mimeticstekoälykognitiotiedeCognitive mimeticDesign science
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Visual occlusion as tool to assess attentional demand and spare capacity

2021

visionsituational contextattentional demandmethodocclusionnäkökenttäkognitiiviset prosessittarkkaavaisuusautoilijat
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Hand-Held texting is less distracting than texting with the phone in a holder: anyway, don't do it

2015

We studied the effects of texting while driving and the effects of mobile phone position (hand-held, holder) on drivers' lane-keeping performance, experienced workload, and in-car glance durations in a motion-platform driving simulator with 24 participants. Overall, we found the known negative effects of texting on lane-keeping performance, workload, and visual attention on road, suggesting that texting on the road in any manner is not risk-free. As a novel finding, we found that hand-held texting led to fewer lane-keeping errors and shorter total glance times off road compared to texting with the phone in a holder. We suggest the explanation is that the drivers had considerably more experi…

Engineeringdriver distractionlane-keepingInternet privacytyömääräText messageworkloadPhoneetäisyystext messageVisual attentionin-car glance durationsdistanceInverse correlationphone positiontouch screenta113kosketusnäyttöbusiness.industryhand-heldHand heldDriving simulatorAdvertisingWorkloadholderMobile phoneComputerSystemsOrganization_MISCELLANEOUSbusiness
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Naturalistic study on the usage of smartphone applications among Finnish drivers

2018

We present results from a naturalistic study that tracked how Finnish drivers use their smartphones while on the move. We monitored 30 heavy in-car smartphone users in Finland during June–September 2016, recording the times that they used their phones, the application used at the time of touch (calls excluded), the location and driving speed. Touches per time unit were used as a proxy for estimating visual-manual distraction due to visual-manual tasks. Our data set allows the determining of whether drivers use their phones differently on varying road types (highway, main road, local rural road, urban road). We found that the road type has an effect on phone use but the effect is contrary to…

MaleRural PopulationService (systems architecture)Computer scienceSmartphone applicationsovellusohjelmatProxy (climate)PhoneDistractionmobiilisovelluksetAttentionDuration (project management)Safety Risk Reliability and Quality050107 human factorsta515FinlandsopeutuminenUnit of time05 social sciencesMiddle AgedMobile Applicationsautoilijatsmartphonesattentional demandroad typeFemaleSmartphoneAdultRiskAutomobile DrivingAdolescentHuman Factors and ErgonomicsEnvironmentapplications (computer programmes)Transport engineeringYoung AdultNaturalistic observationRisk-Taking0502 economics and businessHumans0501 psychology and cognitive sciencestarkkaavaisuusta113050210 logistics & transportationText MessagingPublic Health Environmental and Occupational HealthliikennekäyttäytyminenälypuhelimetTouchDistracted DrivingComputerSystemsOrganization_MISCELLANEOUSbehavioral adaptationdistraction
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Visual-manual in-car tasks decomposed: text entry and kinetic scrolling as the main sources of visual distraction

2013

Distraction effects of in-car tasks with a touch screen based navigation system user interface were studied in a driving simulator experiment with eye tracking. The focus was to examine which particular in-car task components visually distract drivers the most. The results indicate that all of the visual-manual in-car tasks led to increased levels of experienced demands and to lower driving speeds. The most significant finding was that text entry and kinetic scrolling of lists were the main sources of visual distraction whereas simple selection tasks with familiar target locations led to least severe distraction effects.

ta113Focus (computing)InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer sciencebusiness.industryDriving simulatorNavigation systemTask (computing)ScrollingDistractionEye trackingComputer visionArtificial intelligenceUser interfacebusiness
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Efficiency of visual time-sharing behavior

2009

In this paper, the effects of two user interface menu structures on a mobile device display, list and grid, are compared in a driving simulation with the measures of visual time-sharing efficiency, visual load, driving performance and secondary task performance. Eighteen participants conducted a set of eight Point-of-Interest (POI) search tasks with the grid- or list-style menus on navigation software during simulated driving. Between-subject analysis revealed that the list-style menu structure supports more efficient and systematic, and thus, safer interaction while driving than the grid-style menu, in terms of time-sharing and total glance time. However, significant effects of the menu st…

SoftwareComputer sciencebusiness.industrySAFERDistractionWorkloadUser interfaceSet (psychology)GridbusinessMobile deviceSimulationProceedings of the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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Challenge of tacit knowledge in acquiring information in cognitive mimetics

2019

Intelligent technologies are rising. This is why methods for designing them are important. One approach is to study how people process information in carrying out intelligence demanding tasks and use this information in designing new technology solutions. This approach can be called cognitive mimetics. A problem in mimetics is to explicate tacit or subconscious knowledge. Here, we study a combination of thinking aloud in ship simulator driving and focus group commenting the solutions of subjects. On the ground of these early experiments, a multiple method combination seems to be the best way forward to solve problems of tacit or subconscious knowledge. peerReviewed

Knowledge managementSubconsciousbusiness.industryComputer sciencemedia_common.quotation_subjectCognitionDesign sciencetekoälyFocus groupkognitiotiedeHTIhiljainen tietoTacit knowledgeAIBusiness intelligencecognitive mimeticsProcess informationbusinessThink aloud protocolMimeticsDesign sciencemedia_common
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Ubiquitous Co-Driver System and Its Effects on the Situation Awareness of the Driver

2008

The aim of this paper is to explore the effects of ubiquitous computing in cars on the situation awareness and expectations of the driver. In a driving simulation environment with participants using a co-driver system, we investigated how people took and recovered from misinformation provided by the system. The system presented safety-critical information about the upcoming curves on the road, but in the experiment part of the messages contained false information. The effects of this information on participants’ behavior were investigated. On the grounds of the experiment, we discuss two approaches for investigating drivers’ situational awareness, which are based on either mental workload o…

EngineeringajoneuvotietojärjestelmätUbiquitous computingSituation awarenessbusiness.industryApplied psychologyWorkloadkapasiteettiComputer securitycomputer.software_genretilannetietoisuusInformation systemDriving simulationMisinformationbusinesscomputermielensisällöt
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An ontology for cognitive mimetics

2018

AI and autonomous systems are intended to replace people in several jobs. People have worked in these jobs being able to execute the required information processing. This implies that new technical artefacts must be able to perform equitably effective information processing. Thus, it makes sense to develop the analysis of human information processing in designing intelligent systems. This approach has been termed cognitive mimetics. This paper studies how it would be practical to gain knowledge about human information processing and organize this knowledge using ontologies.

Artificial intelligenceComputer science05 social sciencesIntelligent decision support systemInformation processingExpert studiesCognitionCognitive mimetics02 engineering and technologyOntology (information science)Design methodsHuman–computer interactionAI0202 electrical engineering electronic engineering information engineeringOntology020201 artificial intelligence & image processing0501 psychology and cognitive sciencesProtocol analysis050107 human factors
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Modelling Drivers’ Adaptation to Assistance Systems

2021

Human factors research and engineering of advanced driving assistance systems (ADAS) must consider how drivers adapt to their presence. The major obstruction to this at the moment is poor understanding of the details of the adaptive processes that the human cognition undergoes when faced with such changes. This paper presents a simulation model that predicts how drivers adapt to a steering assistance system. Our approach is based on computational rationality, and demonstrates how task interleaving strategies adapt to the task environment and the driver’s goals and cognitive limitations. A supervisor controls eye movements between the driving and non-driving tasks, making this choice on the …

050210 logistics & transportationSupervisorComputer sciencebusiness.industry05 social sciencesCognitionRationalityAutomationTask (project management)Risk analysis (engineering)0502 economics and businessHuman multitasking0501 psychology and cognitive sciencesbusinessAdaptation (computer science)050107 human factorsReliability (statistics)13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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Visual Distraction Effects between In-Vehicle Tasks with a Smartphone and a Motorcycle Helmet-Mounted Head-Up Display

2018

Besides motorists, also motorcyclists need safer user interfaces to interact with useful applications on the road. In this paper, distraction effects of in-vehicle tasks conducted with a head-up display (HUD) for motorcyclists were compared to smartphone tasks with 24 participants in a driving simulator. Compared to the smartphone tasks, the head-up display tasks decreased the percentage of inappropriately long glances by 45 percent. The head-up display tasks were also experienced as less demanding than the smartphone tasks. Additionally, the use of head-up display for navigation did not lead to gaze concentration effects compared to baseline driving. The head-up display is concluded to be …

driver distractionocclusion distanceSituation awarenessComputer scienceOptical head-mounted displayvisuaalinen ympäristömoottoripyörätlaw.inventionhäiriötlawHuman–computer interactionDistractiondisplays0502 economics and businessajoneuvot0501 psychology and cognitive sciences050107 human factorsHaptic technologyta113kuljettajat050210 logistics & transportationHead-up displayvisuaalisuus05 social sciencesDriving simulatorGazeälypuhelimetnäyttölaitteetälylaitteetPeripheral visionhäiriötekijätälytekniikkavisual occlusion
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Types of Mimetics for the Design of Intelligent Technologies

2019

Mimetic design means using a source in the natural or artificial worlds as an inspiration for technological solutions. It is based around the abstraction of the relevant operating principles in a source domain. This means that one must be able to identify the correct level of analysis and extract the relevant patterns. How this should be done is based on the type of source. From a mimetic perspective, if the design goal is intelligent technology, an obvious source of inspiration is human information processing, which we have called cognitive mimetics. This article offers some conceptual clarification on the nature of cognitive mimetics by contrasting it with biomimetics in the context of in…

0209 industrial biotechnologydesign mimeticsComputer scienceContext (language use)02 engineering and technologyOntology (information science)tekoälyDomain (software engineering)intelligent technology020901 industrial engineering & automationHuman–computer interactionDesign mimeticsdesign methods0202 electrical engineering electronic engineering information engineeringDesign methodsAbstraction (linguistics)Intelligent technologyInformation processingCognitionDesign methodssuunnitteluAImimesisälytekniikka020201 artificial intelligence & image processingBiomimetics
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How and Why to Start and Run a SIGCHI Local Chapter

2015

There is a vast and increasing interest towards local HCI communities around the globe and in particular on geographical areas in which HCI has only recently started to gain increasing interest by local industries as well as academic institutions. A SIGCHI Local Chapter is one of the ways a local HCI community can organize and get visibility and support for their activities. However, many active volunteers in this field might not be aware of this possibility. The main goal of the Chapters' SIG in CHI'15 is to inform interested parties of SIGCHI Local Chapters and to find ways in which SIGCHI could better support local HCI communities with their various needs all over the world.

ta113Human-Computer Interaction (HCI)ComputingMilieux_THECOMPUTINGPROFESSIONMultimediabusiness.industryField (Bourdieu)local communitiesVisibility (geometry)GlobePublic relationsSpecial Interest Groupcomputer.software_genreLocal communityspecial interest groupsInformationSystems_MODELSANDPRINCIPLESmedicine.anatomical_structurePolitical sciencemedicineInformationSystems_MISCELLANEOUSbusinesscomputerProceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
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Conceptual basis of cognitive mimetics for information engineering

2021

Abstract Intelligent information processing is topical in modern technology design and development. The fundamental idea was developed by Turing as he made the first conceptual models of information-processing computers. Though it has practically never been noticed, Turing’s work was a model of how to mimic human intelligent information processes and generate technologies, which can carry out intelligent tasks. The design method can be called cognitive mimetics as it imitates human information processes to design technologies and their applications. One can use cognitive mimetics even in solving techno-ethical problems. This is why we think that cognitive mimetics are vital as a method to g…

Cognitive scienceinformation engineeringkognitioHistoryInformation engineeringComputer sciencecognitive mimeticsCognitionConceptual basistekoälytietojenkäsittelyComputer Science ApplicationsEducation
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Cognitive Mimetics for Designing Intelligent Technologies

2018

Design mimetics is an important method of creation in technology design. Here, we review design mimetics as a plausible approach to address the problem of how to design generally intelligent technology. We argue that design mimetics can be conceptually divided into three levels based on the source of imitation. Biomimetics focuses on the structural similarities between systems in nature and technical solutions for solving design problems. In robotics, the sensory-motor systems of humans and animals are a source of design solutions. At the highest level, we introduce the concept of cognitive mimetics, in which the source for imitation is human information processing. We review and discuss so…

Computer sciencemedia_common.quotation_subjectdesigningInteraction designlcsh:QA75.5-76.95050105 experimental psychology03 medical and health sciences0302 clinical medicineHuman–computer interactioncognitive mimetics0501 psychology and cognitive sciencesPattern matchingjäljittelymedia_commonDesign technologybusiness.industry05 social sciencesInformation processingRoboticsCognitionHuman-Computer Interactionintelligent technologiessuunnittelumimesiskognitiivinen jäljittelyälytekniikkalcsh:Electronic computers. Computer scienceArtificial intelligenceBiomimeticsbusinessImitation030217 neurology & neurosurgery
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Effects of menu structure and touch screen scrolling style on the variability of glance durations during in-vehicle visual search tasks.

2011

The effects of alternative navigation device display features on drivers' visual sampling efficiency while searching forpoints of interest were studied in two driving simulation experiments with 40 participants. Given that the number of display items was sufficient, display features that facilitate resumption of visual search following interruptions were expected to lead to more consistent in-vehicle glance durations. As predicted, compared with a grid-style menu, searching information in a list-style menu while driving led to smaller variance in durations of in-vehicle glances, in particular with nine item displays. Kinetic touch screen scrolling induced a greater number of very short in-v…

in-vehicle information systemAdultMaleEngineeringAutomobile DrivingVisual perceptionresumabilityInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Poison controlPhysical Therapy Sports Therapy and RehabilitationHuman Factors and Ergonomicsinterrupted visual searchajoneuvotietojärjestelmänäyttöStyle (sociolinguistics)User-Computer InterfaceYoung AdultInformation display systemsDistractionHumansComputer visionAttentionComputer Simulationta113Visual searchStructure (mathematical logic)Analysis of Variancebusiness.industryhäiriövaikutusvisual sampling strategydisplaykeskeytetty visuaalinen hakuScrollingData DisplayGeographic Information SystemsFemaleArtificial intelligencebusinesstiedon poimintastrategiadistractionErgonomics
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Expert Drivers' Prospective Thinking-Aloud to Enhance Automated Driving Technologies - Investigating Uncertainty and Anticipation in Traffic.

2020

Abstract Current automated driving technology cannot cope in numerous conditions that are basic daily driving situations for human drivers. Previous studies show that profound understanding of human drivers’ capability to interpret and anticipate traffic situations is required in order to provide similar capacities for automated driving technologies. There is currently not enough a priori understanding of these anticipatory capacities for safe driving applicable to any given driving situation. To enable the development of safer, more economical, and more comfortable automated driving experience, expert drivers’ anticipations and related uncertainties were studied on public roads. First, dri…

AdultMaleAutomobile DrivingTechnologySituation awarenessComputer sciencePublic Health Environmental and Occupational HealthAccidents TrafficUncertaintyPoison controlHuman factors and ergonomicsHuman Factors and ErgonomicsTake overAwarenessHazardAutomationRisk analysis (engineering)Anticipation (artificial intelligence)SAFERHumansFemaleSafety Risk Reliability and QualityThink aloud protocolAccident; analysis and prevention
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Measuring Distraction at the Levels of Tactical and Strategic Control: The Limits of Capacity-Based Measures for Revealing Unsafe Visual Sampling Mod…

2011

The control theory of driving suggests that driver distraction can be analyzed as a breakdown of control at three levels. Common approach for analyzing distraction experimentally is to utilize capacity-based measures to assess distraction at the level of operational control. Three driving simulation experiments with 61 participants were organized to evaluate which kind of measures could be used to analyze drivers' tactical visual sampling models and the related effects of distraction while searching textual information on in-car display. The effects of two different text types were evaluated. The utilized capacity-based measures seemed to be insufficient for revealing participants' tactical…

ta113Control theory (sociology)Article SubjectComputer scienceControl (management)Sampling (statistics)Workloadlcsh:QA75.5-76.95Task (project management)Human-Computer InteractionSAFERDistractionStrategic controllcsh:Electronic computers. Computer scienceSimulationCognitive psychologyAdvances in Human-Computer Interaction
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Neuroaesthetic exploration on the cognitive processing behind repeating graphics

2022

Repeating graphics are common research objects in modern design education. However, we do not exactly know the attentional processes underlying graphic artifacts consisting of repeating rhythms. In this experiment, the event-related potential, a neuroscientific measure, was used to study the neural correlates of repeating graphics within graded orderliness. We simulated the competitive identification process of people recognizing artifacts with graded repeating rhythms from a scattered natural environment with the oddball paradigm. In the earlier attentional processing related to the P2 component around the Fz electrode within the 150−250 ms range, a middle-grade repeating rhythm (Target 1)…

regressioanalyysineuroaestheticsvisual attentiongraafinen suunnitteluGeneral Neurosciencehavaitseminenperceptionevent-related potentialskognitiiviset prosessittarkkaavaisuusgraphic designmuisti (kognitio)Frontiers in Neuroscience
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On the Visual Distraction Effects of Audio-Visual Route Guidance

2016

This is the first controlled quantitative analysis on the visual distraction effects of audio-visual route guidance in simulated, but ecologically realistic driving scenarios with dynamic maneuvers and self-controlled speed (N = 24). The audio-visual route guidance system under testing passed the set verification criteria, which was based on drivers’ preferred occlusion distances on the test routes. There were no significant effects of an upcoming maneuver instruction location (up, down) on the in-car display on any metric or on the experienced workload. The drivers’ median occlusion distances correlated significantly with median incar glance distances. There was no correlation between driv…

driver distractionocclusion distanceComputer scienceeducation050105 experimental psychologyCorrelation0502 economics and businessOcclusionintolerance of uncertainty0501 psychology and cognitive sciencesComputer visionSet (psychology)Simulationta113050210 logistics & transportationbusiness.industry05 social sciencesNavigation systemWorkloadvisual demandnavigation systemVisual distractionArtificial intelligenceMetric (unit)businessGuidance systemvisual occlusionProceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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Critical Analysis on the NHTSA Acceptance Criteria for In-Vehicle Electronic Devices

2014

We tested a commercial in-car navigation system prototype against the NHTSA criteria for acceptance testing of in-vehicle electronic devices, in order to see what types of in-car tasks fail the acceptance test and why. In addition, we studied the visual demands of the driving scenario recommended by NHTSA for task acceptance testing. In the light of the results, NHTSA guidelines and acceptance criteria need to be further developed. In particular visual demands of the driving scenario and for different simulators need to be standardized in order to enable fair testing and comparable test results. We suggest the visual occlusion method for finding a driving scenario that corresponds better wi…

ta113kosketusnäyttödriver distractionComputer scienceNavigation systemvisual demandReliability engineeringTest (assessment)Task (project management)Variety (cybernetics)Acceptance testingnavigation systemElectronicsDuration (project management)test performanceVisual occlusionSimulationacceptance criteriavisual occlusion
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Network Entropy for the Sequence Analysis of Functional Connectivity Graphs of the Brain

2018

Dynamic representation of functional brain networks involved in the sequence analysis of functional connectivity graphs of the brain (FCGB) gains advances in uncovering evolved interaction mechanisms. However, most of the networks, even the event-related ones, are highly heterogeneous due to spurious interactions, which bring challenges to revealing the change patterns of interactive information in the complex dynamic process. In this paper, we propose a network entropy (NE) method to measure connectivity uncertainty of FCGB sequences to alleviate the spurious interaction problem in dynamic network analysis to realize associations with different events during a complex cognitive task. The p…

Dynamic network analysisComputer scienceGeneral Physics and Astronomylcsh:Astrophysicsentropiata3112Measure (mathematics)Articleevent-related analysis050105 experimental psychology03 medical and health sciences0302 clinical medicinelcsh:QB460-4660501 psychology and cognitive sciencesAdjacency matrixdriver fatiguelcsh:ScienceSpurious relationshipRepresentation (mathematics)Event (probability theory)ta113Sequencebrain networkverkkoteoria05 social sciencesnetwork entropy; connectivity; brain network; dynamic network analysis; event-related analysis; driver fatiguelcsh:QC1-999connectivityProbability distributionlcsh:Qdynamic network analysisaivotnetwork entropyAlgorithmlcsh:Physics030217 neurology & neurosurgeryEntropy; Volume 20; Issue 5; Pages: 311
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Context-sensitive distraction warnings : effects on drivers' visual behavior and acceptance

2016

In this study, we investigated the effects of context-sensitive distraction warnings on drivers' in-car glance behaviors and acceptance. The studied prototype warning application functions on a smart phone. The novelty of the application is its proactive and context-sensitive approach to the adjustment of warning thresholds according to the estimated visual demands of the driving situation ahead. In our study, novice and experienced drivers conducted in-car tasks with a smart phone on a test track with and without the warnings. The application gave a warning if the driver's gaze was recognized to remain on the smart phone over a situation-specific threshold time, or if the driver was approa…

driver distractionSituation awarenessComputer sciencehyväksyminen (menettely)Applied psychologywarning systemHuman Factors and ErgonomicsContext (language use)Computer securitycomputer.software_genreEducationTask (project management)Distraction0502 economics and business0501 psychology and cognitive sciencessmart phone050107 human factorsta113050210 logistics & transportationta213Warning system05 social sciencesGeneral EngineeringtrustGazeHuman-Computer InteractionHardware and Architecturesituation awarenessluottamuscomputerSoftwareacceptance
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Optimal imaging of multi-channel EEG features based on a novel clustering technique for driver fatigue detection

2020

Abstract Fatigue may cause a decrease in mental and physical performance capacity, which is a serious safety risk for the drivers in the transportation system. Recently, various studies have demonstrated the deviations of electroencephalogram (EEG) indicators from normal vigilant state during fatigue in time and frequency domains. However, when considering spatial information, these feature descriptors are not satisfying the demand for reliable detection due to the well-known challenge of signal mixing. In this paper, we propose a novel approach based on clustering on brain networks (CBNs) to alleviate the problem to improve the performance of driver fatigue detection. The clustering algori…

Warning systemArtificial neural networkmedicine.diagnostic_testbusiness.industryComputer science0206 medical engineeringHealth InformaticsPattern recognition02 engineering and technologyElectroencephalography020601 biomedical engineeringSignal03 medical and health sciences0302 clinical medicineFeature (computer vision)Signal ProcessingmedicineArtificial intelligencebusinessCluster analysisSpatial analysis030217 neurology & neurosurgeryMulti channelBiomedical Signal Processing and Control
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Visual Distraction Effects of In-Car Text Entry Methods

2017

Three text entry methods were compared in a driving simulator study with 17 participants. Ninety-seven drivers’ occlusion distance (OD) data mapped on the test routes was used as a baseline to evaluate the methods’ visual distraction potential. Only the voice recognition-based text entry tasks passed the set verification criteria. Handwriting tasks were experienced as the most demanding and the voice recognition tasks as the least demanding. An individual in-car glance length preference was found, but against expectations, drivers’ ODs did not correlate with incar glance lengths or visual short-term memory capacity. The handwriting method was further studied with 24 participants with instru…

ta113visual short-term memorydriver distraction050210 logistics & transportationocclusion distanceVisual Patterns TestComputer scienceSpeech recognition05 social sciencesDriving simulatorvisual demandAffect (psychology)Test (assessment)HandwritingDistraction0502 economics and businesstext entry methods0501 psychology and cognitive sciencesVisual short-term memorySet (psychology)050107 human factorsReliability (statistics)visual occlusionProceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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A preliminary framework for differentiating the paradigms of human-technology interaction research

2010

The purpose of this paper is to clarify the differences between approaches in the research field of human-technology interaction. We are especially interested in individuating user psychology from the more traditional paradigms. Therefore, we suggest a preliminary theoretical framework of criteria for distinguishing and individuating the different interaction research paradigms. The framework consists of five dimensions in which the paradigms may vary from each other. In this paper, we also discuss how ubiquitous computing is related to some of the dimensions. In addition, we focus on defining the new elements user psychology can bring to the discussion and analysis of human-technology inte…

Focus (computing)metascienceUbiquitous computingComputer sciencebusiness.industryUsabilityparadigmspsychologyhuman-technology interactionField (computer science)user psychologyHuman–computer interactionhuman-computer interactionbusiness
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Quantifying attentional demand of a lane-keeping task as the minimum required information in predictive processing

2021

attentional demandrelative entropyinattentionsurprisenäkökenttäkognitiiviset prosessittarkkaavaisuusautoilijatdistraction
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Impacts of Touch Screen Size, User Interface Design, and Subtask Boundaries on In-Car Task's Visual Demand and Driver Distraction

2020

Visual distraction by secondary in-car tasks is a major contributing factor in traffic incidents. In-car user interface design may mitigate these negative effects but to accomplish this, design factors’ visual distraction potential should be better understood. The effects of touch screen size, user interface design, and subtask boundaries on in-car task's visual demand and visual distraction potential were studied in two driving simulator experiments with 48 participants. Multilevel modeling was utilized to control the visual demands of driving and individual differences on in-car glance durations. The 2.5” larger touch screen slightly decreased the in-car glance durations and had a diminis…

visual distractionComputer scienceihmisen ja tietokoneen vuorovaikutusHuman Factors and ErgonomicsEducationTask (project management)subtask boundarykäyttöliittymätHuman–computer interactionDistraction0502 economics and business0501 psychology and cognitive sciencesautotekniikka050107 human factorskosketusnäyttö050210 logistics & transportation05 social sciencesGeneral EngineeringDriving simulatorvisual demandnäköUser interface designHuman-Computer Interactionmultilevel modelDisplay sizeHardware and Architecturekatseenseurantain-vehicle user interfaceSoftwarevisual occlusion
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Semantic distance as a critical factor in icon design for in-car infotainment systems

2017

In-car infotainment systems require icons that enable fluent cognitive information processing and safe interaction while driving. An important issue is how to find an optimised set of icons for different functions in terms of semantic distance. In an optimised icon set, every icon needs to be semantically as close as possible to the function it visually represents and semantically as far as possible from the other functions represented concurrently. In three experiments (N = 21 each), semantic distances of 19 icons to four menu functions were studied with preference rankings, verbal protocols, and the primed product comparisons method. The results show that the primed product comparisons me…

AdultMaleAutomobile DrivingiconSafety-critical user interfacesComputer scienceSemantic distancemedia_common.quotation_subjectPhysical Therapy Sports Therapy and RehabilitationHuman Factors and Ergonomicscomputer.software_genre050105 experimental psychologyUser-Computer InterfaceYoung AdultSemantic similarityHuman–computer interactionFactor (programming language)IconReaction TimeHumanssemantic distance0501 psychology and cognitive sciencesSafety Risk Reliability and QualitySet (psychology)Function (engineering)Engineering (miscellaneous)050107 human factorsmedia_commoncomputer.programming_languageta113ta213MultimediakuvakkeetCognitive Information Processing05 social sciencesIcon designEquipment DesignSemanticsProduct (mathematics)semantiikkaFemaleIconAutomobilessafety-critical user interfacescomputerApplied Ergonomics
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The Attentional Demand of Automobile Driving Revisited: Occlusion Distance as a Function of Task- Relevant Event Density in Realistic Driving Scenari…

2014

Objective: We studied the utility of occlusion distance as a function of task-relevant event density in realistic traffic scenarios with self-controlled speed. Background: The visual occlusion technique is an established method for assessing visual demands of driving. However, occlusion time is not a highly informative measure of environmental task-relevant event density in self-paced driving scenarios because it partials out the effects of changes in driving speed. Method: Self-determined occlusion times and distances of 97 drivers with varying backgrounds were analyzed in driving scenarios simulating real Finnish suburban and highway traffic environments with self-determined vehicle speed…

AdultMaleAutomobile DrivingEngineeringevent ratedriverAdolescentPoison controlHuman Factors and ErgonomicsinattentionDistance measuresTask (project management)Young AdultBehavioral NeuroscienceDistractionTask Performance and Analysis0502 economics and businessOcclusionHumansAttentionComputer Simulation0501 psychology and cognitive sciencestask demandsuncertainty050107 human factorsApplied PsychologySimulationta515Event (probability theory)ta113050210 logistics & transportationdriving experiencebusiness.industry05 social sciencesexpectancyFunction (mathematics)Middle AgedModels TheoreticalVisualizationevent densityFemalebusinessdistractionvisual occlusionHuman Factors
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T9+HUD: Physical Keypad and HUD can Improve Driving Performance while Typing and Driving

2016

We introduce T9+HUD, a text entry method designed to decrease visual distraction while driving and typing. T9+HUD combines a physical 3x4 keypad on the steering wheel with a head-up-display (HUD) for projecting output on the windshield. Previous work suggests this may be a visually less demanding way to type while driving than the popular case which requires shifts of visual attention away from the road. We present a prototype design and report first results from a controlled evaluation in a driving simulator. While driving, the T9+HUD text entry rate was equal compared to a dashboard-mounted touchscreen device, but it reduced lane deviations by 70%. Furthermore, there was no significant di…

ta113050210 logistics & transportationComputer science05 social sciencesSignificant differenceDriving simulatorcar interfacesSteering wheelT9law.inventionautomotive user interfacesTouchscreenlawWindshield0502 economics and business11. SustainabilityT9 text inputKeypadVisual attentiontext input0501 psychology and cognitive sciencesVisual distraction050107 human factorsSimulation
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Designing browsing for in-car music player

2012

User interface features of a touch based mobile music player and their comparative impact on driver distraction when searching music albums were investigated. In a driving simulator experiment (N=18) three scrolling methods buttons, swipe and kinetic were compared, whereat the number of music tracks presented in a list-style format varied between three, five and seven items per page. Half of the participants used the music player in a portrait mode and half of them in a landscape mode. It was expected that swipe supports less severe distraction effects than kinetic or button due to systematic page-by-page scrolling and low levels of pointing accuracy required for browsing. Three items shoul…

ta113Mode (computer interface)InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer scienceOrientation (computer vision)Computer graphics (images)ScrollingDistractionSwIPeDriving simulatorMobile musicUser interfaceProceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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Modeling visual sampling on in-car displays: The challenge of predicting safety-critical lapses of control

2015

In this article, we study how drivers interact with in-car interfaces, particularly by focusing on understanding driver in-car glance behavior when multitasking while driving. The work focuses on using an in-car touch screen to find a target item from a large number of unordered visual items spread across multiple screens. We first describe a cognitive model that aims to represent a driver?s visual sampling strategy when interacting with an in-car display. The proposed strategy assumes that drivers are aware of the passage of time during the search task; they try to adjust their glances at the display to a time limit, after which they switch back to the driving task; and they adjust their t…

Cognitive modelComputer scienceHuman Factors and ErgonomicsEducationTask (project management)Cognitive modelingInhibition of returnHuman–computer interactionDistractionHuman multitaskingComputer visionVisual searchCommunication designta113business.industryVisual searchGeneral EngineeringDriving simulatorDistractionGazeIn-car displaysHuman-Computer InteractionHardware and ArchitectureEye trackingArtificial intelligenceInterleaving strategybusinessSoftwareDriving
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A Review of Occlusion as a Tool to Assess Attentional Demand in Driving

2021

Objective The aim of this review is to identify how visual occlusion contributes to our understanding of attentional demand and spare visual capacity in driving and the strengths and limitations of the method. Background The occlusion technique was developed by John W. Senders to evaluate the attentional demand of driving. Despite its utility, it has been used infrequently in driver attention/inattention research. Method Visual occlusion studies in driving published between 1967 and 2020 were reviewed. The focus was on original studies in which the forward visual field was intermittently occluded while the participant was driving. Results Occlusion studies have shown that attentional demand…

medicine.medical_specialtyVehicle EngineeringComputer sciencesystem-pacedHuman Factors and Ergonomicsvisual demandnäkökenttäself-pacedFarkostteknikautoilijatBehavioral NeurosciencePhysical medicine and rehabilitationhavainnointiSpare partOcclusionPeripheral visionmedicineperipheral visionminimum required attentiontarkkaavaisuusVisual occlusionApplied PsychologySelf paced
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Browsing the information highway while driving: three in-vehicle touch screen scrolling methods and driver distraction

2012

Distraction effects of three alternative touch screen scrolling methods for searching music tracks on a mobile device were studied in a driving simulation experiment with 24 participants. Page-bypage scrolling methods with Buttons or Swipe that better facilitate resumption of visual search following interruptions were expected to lead to more consistent in-vehicle glance durations and thus, on less severe distraction effects than Kinetic scrolling. As predicted, Kinetic scrolling induced decreased visual sampling efficiency and increased visual load compared to Swipe, increased experienced workload compared to both Buttons and Swipe, as well as decreased lane keeping accuracy compared to ba…

ajoneuvotietojärjestelmätInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer sciencevieritystavatManagement Science and Operations ResearchHuman–computer interactionDistractionIn vehicleSimulationvisuaalinen tiedonpoimintakosketusnäyttöVisual searchVisual samplingDriver distractionInformation searchkosketusnäytötIn-vehicle information systemtiedon hakuComputer Science ApplicationsVisual loadHardware and ArchitectureHäiriötekijätvisuaalinen kuormitusDriving performanceScrollingScrolling methodajosuoritusPersonal and Ubiquitous Computing
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Inattention and Uncertainty in the Predictive Brain

2021

Negative effects of inattention on task performance can be seen in many contexts of society and human behavior, such as traffic, work, and sports. In traffic, inattention is one of the most frequently cited causal factors in accidents. In order to identify inattention and mitigate its negative effects, there is a need for quantifying attentional demands of dynamic tasks, with a credible basis in cognitive modeling and neuroscience. Recent developments in cognitive science have led to theories of cognition suggesting that brains are an advanced prediction engine. The function of this prediction engine is to support perception and action by continuously matching incoming sensory input with to…

6162 Cognitive sciencecomputational modelingMatching (statistics)Computer sciencemedia_common.quotation_subjectpredictive processingappropriate uncertaintyocclusionTask (project management)03 medical and health sciences0302 clinical medicineNeuroimagingPerceptiondrivingRC346-429Function (engineering)tarkkaavaisuusennakointi030304 developmental biologymedia_common0303 health sciencesCognitionkognitiiviset prosessitepävarmuusautoilijatAction (philosophy)NormativeNeurology. Diseases of the nervous system030217 neurology & neurosurgeryCognitive psychology
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Multitasking in Driving as Optimal Adaptation Under Uncertainty

2021

Objective The objective was to better understand how people adapt multitasking behavior when circumstances in driving change and how safe versus unsafe behaviors emerge. Background Multitasking strategies in driving adapt to changes in the task environment, but the cognitive mechanisms of this adaptation are not well known. Missing is a unifying account to explain the joint contribution of task constraints, goals, cognitive capabilities, and beliefs about the driving environment. Method We model the driver’s decision to deploy visual attention as a stochastic sequential decision-making problem and propose hierarchical reinforcement learning as a computationally tractable solution to it. The…

Automobile Drivingreinforcement learningComputer sciencevisuaalinen ympäristöHuman Factors and Ergonomicshuomiokyky050105 experimental psychologyBehavioral NeuroscienceCognitionHuman–computer interactiondrivingHumansHuman multitaskingReinforcement learning0501 psychology and cognitive sciencesajotapamultitaskingAdaptation (computer science)050107 human factorsApplied Psychologycomputational rationalitykuljettajattask interleaving05 social sciencesUncertaintyliikennekäyttäytyminenAutomobile drivingkognitiiviset prosessithavainnot
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Ajokyvyn arviointi MoCA-menetelmällä Alzheimerin taudin varhaisvaiheessa

2019

Vertaisarvioitu Lähtökohdat Tutkimme Montreal Cognitive Assessment (MoCA) -menetelmän soveltuvuutta varhaista Alzheimerin tautia sairastavien potilaiden ajokyvyn arviointiin. Selvitimme myös menetelmän herkkyyttä tunnistaa kognitiomuutoksia. Menetelmät Tutkimus sisälsi haastattelun, kognitiivisen arvioinnin (MoCA), ajon simulaattorilla ja oman ajamisen arvioinnin. Siihen osallistui 7 potilasta ja 17 tervettä ikätoveria. Tulokset Potilaat suoriutuivat verrokkeja heikommin MoCA-testissä ja simulaattoriajossa. Arvio omasta suoriutumisesta ajossa oli heillä merkitsevästi parempi kuin verrokeilla. Potilaat saivat testipisteitä keskimäärin 18,6 ja verrokit 27,4. Simulaattoriajossa potilaat tekivä…

kognitioMemory DisordersAutomobile DrivingmuistisairaudetpäätöksentekoajokykylääketiedepäätöksetMental Status and Dementia TestsAlzheimerin tautisairaudentuntoharkintakykyAlzheimer DiseasehavainnointiCognitive DysfunctionliikenneturvallisuusvalinnatCognition DisordersMontreal Cognitive Assessment (MoCA)diagnoosi3112 Neurotieteetterveystunnistaminen3124 Neurologia ja psykiatria
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Balancing Structural and Temporal Constraints in Multitasking Contexts

2016

Recent research has shown that when people multitask, both the subtask structure and the temporal constraints of the component tasks strongly influence people’s task-switching behavior. In this paper, we propose an integrated theoretical account and associated computational model that aims to quantify how people balance structural and temporal constraints in everyday multitasking. We validate the theory using data from an empirical study in which drivers performed a visual-search task while navigating a driving environment. Through examination of illustrative protocols from the model and human drivers as well as the overall fit on the aggregate glance data, we explore the implications of th…

cognitive architecturesdrivingmultitasking
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Naturalistic driving study on the usage of smart phone applications while driving

2017

We present the first results from a study that tracked how Finnish drivers use their smart phones while driving. We monitored 30 heavy-user drivers in Finland in June-September 2016, and recorded the times when they used their phones, the application used at the time of touch, and the location and speed of the car. Touches were used as a proxy for estimating visual distraction due to visual-manual tasks. Our data set allows us to determine whether drivers use their phones differently on different road types (highway, main road, local rural road, urban road). We found that the road type has very little effect on phone use. The drivers produced more touches per hour on urban roads but the ins…

ComputerSystemsOrganization_MISCELLANEOUSdrivingsmart phones applicationsdraivers
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The Attentional Demand of Automobile Driving Revisited: Occlusion Distance as a Function of Task- Relevant Event Density in Realistic Driving Scenari…

2016

Objective: We studied the utility of occlusion distance as a function of task-relevant event density in realistic traffic scenarios with self-controlled speed. Background: The visual occlusion technique is an established method for assessing visual demands of driving. However, occlusion time is not a highly informative measure of environmental task-relevant event density in self-paced driving scenarios because it partials out the effects of changes in driving speed. Method: Self-determined occlusion times and distances of 97 drivers with varying backgrounds were analyzed in driving scenarios simulating real Finnish suburban and highway traffic environments with self-determined vehicle speed…

event ratedriving experiencedriverevent densityexpectancyinattentiontask demandsepävarmuusdistractionvisual occlusion
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Bayesian parameter inference for cognitive simulators

2022

kognitiobayesilainen menetelmäihmisen ja tietokoneen vuorovaikutussimulointikognitiiviset prosessitsimulaattorit
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Capacity, workload and mental contents : exploring the foundations of driver distraction

2010

häiriötkäyttöliittymätajokykyajoneuvotAutomobile drivingliikenneturvallisuushavaitseminenTraffic safetyajotaitotilannetietoisuustarkkaavaisuuskognitiiviset prosessitDistracted driving
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Designing and Evaluating Ubicomp Characteristics of Intelligent In-Car Systems

2022

In this paper, we present a preliminary taxonomy for designing and evaluating intelligent systems from the viewpoint of ubiquitous computing (ubicomp). As an example of intelligent systems, we examine a few novel in-car systems, which are already commercially available. We also discuss some ergonomics issues related to the design of in-car systems and argue that rationale for solving these issues can be found from the ideal qualities of ubicomp systems. The five characteristics we define to be ideal for genuine ubicomp systems are context-awareness, natural interaction methods, invisibility, support for everyday tasks, and interconnectivity. Based on these characteristics, we create a frame…

sulautettu tietotekniikkain-car systemsAHFE International
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User Psychology Lab, University of Jyväskylä

2016

University of Jyväskyläihmisen ja tietokoneen vuorovaikutususer psychology lablabs
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Measuring Distraction at the Levels of Tactical and Strategic Control: The Limits of Capacity-Based Measures for Revealing Unsafe Visual Sampling Mod…

2011

The control theory of driving suggests that driver distraction can be analyzed as a breakdown of control at three levels. Common approach for analyzing distraction experimentally is to utilize capacity-based measures to assess distraction at the level of operational control. Three driving simulation experiments with 61 participants were organized to evaluate which kind of measures could be used to analyze drivers' tactical visual sampling models and the related effects of distraction while searching textual information on in-car display. The effects of two different text types were evaluated. The utilized capacity-based measures seemed to be insufficient for revealing participants' tactical…

ajoneuvotietojärjestelmätdriver distractionin-vehicle information systemsoperationaalinen tasomentaaliset representaatiotinterrupted visual searchmental representationsoperational controlohjaustasotstrateginen tasolevels of controlajonaikaiset häiriötekijätstrategic controlvisual samplingkeskeytetty visuaalinen tiedonhakutactical controltaktinen taso
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Survey data for the validation of a perceived visual usability (PVU) measurement

2022

This dataset is part of a publication (Differentiating Perceived Usability from Aesthetics in Visual Experience – Validation of a Perceived Visual Usability Measurement). Data concerning confirmatory factor analysis (CFA) utilised in the measurement validation is freely available. Data for the CFA was collected via Prolific, an online survey platform. Thirty-three different surveys were created with the Webropol survey tool, all with different stimulus. Participants (N = 330) answered to the 33 surveys (161 female, 163 male, age range = 18-53, M = 25.8, SD = 7.0). The CFA dataset contains variables of Participant id, Stimulus, Age, Gender, Country, Native-English, and survey scales comprise…

validationkäytettävyyscognitive scienceihmisen ja tietokoneen vuorovaikutuscomputer sciencetietojenkäsittelytieteetkognitiotiedeusabilityresearch methodshuman-computer interactionuser experiencevalidointitutkimusmenetelmätkäyttäjäkokemus
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