0000000001099691

AUTHOR

Piia Perälä

showing 9 related works from this author

Apperception as a Multisensory Process in Material Experience

2015

Visual perspective has dominated experience research in humantechnology interaction for decades now. The neglect of other sensory modalities is gradually being addressed by scholars and designers, who investigate user experience based on touch, smell, taste, sound and even expressive bodily interactions. In cognitive and affective processes, user experience is always multi-modal, not just regarding perceived multi-sensory information, but also while perceiving through one modality we mentally construct information relevant to the other senses. This article reports the results of an experiment, where participants (N = 52) appraised materials either only by touching them or only by seeing. Th…

ta113multi-sensory experienceModality (human–computer interaction)business.industryapperceptionproduct designContext (language use)CognitionMultimodal interactioncontextStimulus modalityUser experience designdesign materialsConstruct (philosophy)PsychologybusinessApperceptionkontekstiCognitive psychology
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Evaluating a Future Remote Control Environment with an Experience-Driven Science Fiction Prototype

2015

The case study presented in this paper aimed at discovering opportunities for ambient intelligence and new interaction methods for a future remote crane-operating environment. The theoretical objective was to carry out an experience-driven research project in an industrial work context, and the practical objective was to create and evaluate a future oriented science fiction prototype. The work was carried out in close co-operation with an industrial partner who was a domain expert in the field of crane industry. The aim was to focus on clearly defined user experience goals to which the industrial partner committed. The consequent immediate objective was to focus on two explicit experiences …

Computer scienceEmerging technologiesremote crane operationuser experience (UX)Sense of communityscience fiction prototypingField (computer science)law.inventionDomain (software engineering)User experience designintelligent environment (IE)Human–computer interactionlawhuman-computer interactionuser experienceta113Ambient intelligencebusiness.industryscience fiction prototyping (SFP)human-computer interaction (HCI)Engineering managementWork (electrical)intelligent environmentbusinessRemote control
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Sensory modalities and mental content in product experience

2015

Contemporary research in human-technology interaction emphasises the need to focus on what people experience when they interact with technological artefacts. Understanding how people experience products requires detailed investigation of how physical design properties are mentally represented, and the theorisation of how people represent information obtained through different modalities still needs work. The objective of this study is to investigate how people experience modality-related affective aspects of products, using the psychological concept of mental content. For this purpose, we adopt the framework of user psychology, which is the sub-area of psychology involved with investigating…

ta113Modalitiesmedia_common.quotation_subjectCognitionkäyttäjäpsykologiaVariance (accounting)Industrial and Manufacturing Engineeringproduct experienceuser psychologysensory modalityStimulus modalityFeelingmental contentArtificial IntelligenceContent analysisaffective interactionProduct (category theory)PsychologyThink aloud protocolSocial psychologymedia_commonCognitive psychologyInternational Conference on Applied Human Factors and Ergonomics
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What to Expect and What to Focus on in SQL Query Teaching

2019

In the process of learning a new computer language, writing erroneous statements is part of the learning experience. However, some errors persist throughout the query writing process and are never corrected. Structured Query Language (SQL) consists of a number of different concepts such as expressions, joins, grouping and ordering, all of which by nature invite different possible errors in the query writing process. Furthermore, some of these errors are relatively easy for a student to fix when compared to others. Using a data set from three student cohorts with the total of 744 students, we set out to explore which types of errors are persistent, i.e., more likely to be left uncorrected by…

SQLComputer scienceProcess (engineering)Relational databaseJoins02 engineering and technologycomputer.software_genreQuery languagekyselykieletSet (abstract data type)020204 information systems0202 electrical engineering electronic engineering information engineeringerrorscomputer.programming_languageta113SQLSyntax (programming languages)business.industry05 social sciencesquery languagerelaatiotietokannatopetusdatabase educationrelational databasevirheetArtificial intelligence0509 other social sciences050904 information & library sciencesbusinesscomputerNatural language processing
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Beyond MAYA for game-changing multisensory design

2017

With information technology becoming ever more embedded in our surrounding everyday things, the nature of interactions and the way we experience digitalization is becoming increasingly embodied. Thus, growing effort is placed on examining the multisensory nature of interaction experience. From a design perspective, increased knowledge of how people experience materials and how to design to encourage varying material experiences opens new opportunities for the generation of rich multisensory user experience, and accomplishing game-changing results. In particular, the innovation space opened up by understanding people's material expectations of designs is significant. An experiment (N = 78) w…

Engineeringmedia_common.quotation_subjectdesign0211 other engineering and technologies02 engineering and technologysurpriseSpace (commercial competition)User experience designHuman–computer interactionuser experience0501 psychology and cognitive sciences050107 human factors021106 design practice & managementmedia_commonta113Focus (computing)ta213business.industry05 social sciencesPerspective (graphical)Information technologymultisensorySightSurprisematerialEmbodied cognitionbusinessSocial psychologyexpectationsProceedings of the 21st International Academic Mindtrek Conference
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Affective contents of cross-cultural audiovisual experience

2015

Audiovisual presentation of a product has a direct impact on the mental representation of an individual when interacting with a product. Companies produce audiovisual contents that can be used in different cultural environments as a way of having broader impact at a cheaper cost. But do video contents have the same impact in different countries? We addressed this question by using images and videos of Iittala products (Finnish design) with the goal of finding whether participants from two countries, Finland and Spain, appraised the designs similarly. We performed an experiment in which participants interacted with three audiovisual products depicting images/videos of the brand design. Throu…

ta113media_common.quotation_subjectmedia studiesRelative weightAdvertisingRepresentation (arts)product experiencePresentationGeographyContent analysisMental representationCross-culturalaudiovisual content experienceProduct (category theory)ta518cross-cultural studiesmedia_commonProceedings of the 19th International Academic Mindtrek Conference
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Quick Affective Judgments: Validation of a Method for Primed Product Comparisons

2015

A method for primed product comparisons was developed, based on the methodological considerations of emotional appraisal process and affective mental contents. The method was implemented as a computer tool, which was utilised in two experiments (N = 18 for both). Ten adjectives served as primes, and five drinking glass pictures as stimuli. Participants' task was to choose a preference between two glasses, given the priming adjective. The results validate the method by providing test-retest reliability measures and showing convergence with questionnaires. Further, different evaluation times between the primes and the stimuli reveal the existence of different mental processes associated with …

affective mental contentsProcess (engineering)primed product comparisonsAppraisal theoryPreferenceTask (project management)product experienceProduct (category theory)PsychologyAdjectivePriming (psychology)Reliability (statistics)ta515Cognitive psychology
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Empiirinen tutkimus brändikokemuksen vaikutuksesta verkkokauppaympäristöjen käyttäjäkokemukseen ja käyttöaikeeseen

2015

Tutkielmassa tarkasteltiin brändikokemuksen vaikutusta verkkokauppaympäristöjen käyttäjäkokemukseen ja käyttöaikeeseen. Brändikokemusta tarkasteltiin kahden ulottuvuuden kautta: brändityytyväisyyden ja brändiluottamuksen. Käyttäjäkokemusta tarkasteltiin käytännöllisten (frustraation, kompetenssin ja hallinnan tunteen) ja esteettisten (kauneuden ja mielikuvituksettomuuden) tunteiden näkökulmista. Brändikokemuksen vaikutusta verkkokauppaympäristöjen käyttäjäkokemukseen ja käyttöaikeeseen tutkittiin kahdessa kokeellisessa tutkimuksessa. Tutkimukset toteutettiin osana Jyväskylän yliopiston käyttäjäpsykologian laboratoriossa tehtyä verkkokauppaympäristöjen käyttäjäkokemusta käsittelevää tutkimus…

bränditbrandsverkkokauppauser experienceonline storeluottamusteknologiaasiakaskokemusempirical researchemotional stateEmpiirinen tutkimuskäyttäjäkokemus
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User Psychology Lab, University of Jyväskylä

2016

University of Jyväskyläihmisen ja tietokoneen vuorovaikutususer psychology lablabs
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