0000000001130428

AUTHOR

Frédéric Merienne

showing 15 related works from this author

Germolles’ palace wall paintings: an interdisciplinary project for the rediscovery of a unique 14th century decoration

2016

International audience

[SHS.ARCHEO] Humanities and Social Sciences/Archaeology and Prehistory[SHS.ARCHEO]Humanities and Social Sciences/Archaeology and PrehistoryPeinture muraleChâteau de Germolles
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Visual scale factor for speed perception

2011

Speed perception is an important task depending mainly on optic flow that the driver must perform continuously to control his/her vehicle. Unfortunately, it appears that in some driving simulators speed perception is under estimated, leading into speed production higher than in real conditions. Perceptual validity is then not good enough to study driver’s behavior. To solve this problem, a technique has recently seen the light, which consists of modifying the geometric field of view (GFOV) while keeping the real field of view (FOV) constant. We define our visual scale factor as the ratio between the GFOV and the FOV. The present study has been carried out on the SAAM dynamic driving simulat…

EngineeringSynthèse d'image et réalité virtuelle [Informatique]media_common.quotation_subject[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Field of view02 engineering and technologyVisual scaleperceptionIndustrial and Manufacturing EngineeringRendering (computer graphics)Perception0202 electrical engineering electronic engineering information engineeringDriving simulation0501 psychology and cognitive sciencesComputer vision050107 human factorsSimulationmedia_commondriving simulationbusiness.industry05 social sciencesDriving simulator[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR]Computer Graphics and Computer-Aided Design[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Computer Science ApplicationsVibrationInterface homme-machine [Informatique]Speed perception020201 artificial intelligence & image processingArtificial intelligencebusinessfield of viewSoftware
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The Influence of the feedback control of the hexapod platform of the SAAM dynamic driving simulator on neuromuscular dynamics of the drivers

2012

Multi sensorial cues (visual, auditory, haptic, inertial, vestibular, neuromuscular) [Ang2] play important roles to represent a proper sensation (objectively) and so a perception (subjectively as cognition) in driving simulators. Driving simulator aims at giving the sensation of driving as in a real case. For a similar situation, the driver has to react in the same way as in reality in terms of ‘self motion’. To enable this behavior, the driving simulator must enhance the virtual immersion of the subject in the driving situation. The subject has to perceive the motion of his own body in the virtual scene of the virtual car as he will have in a real car. For that reason, restituting the iner…

[PHYS.MECA.VIBR] Physics [physics]/Mechanics [physics]/Vibrations [physics.class-ph]Base de données [Informatique]Motion cueingModélisation et simulation [Informatique]Mécanique: Vibrations [Sciences de l'ingénieur]optimal controlAutomatique [Informatique]Robotique [Informatique][INFO.INFO-DB] Computer Science [cs]/Databases [cs.DB]EMG analysisdynamic driving simulatorsLQR[INFO.INFO-RB] Computer Science [cs]/Robotics [cs.RO]open loop control[MATH.MATH-OC] Mathematics [math]/Optimization and Control [math.OC]Optimisation et contrôle [Mathématique]motion sicknessInterface homme-machine [Informatique][SPI.MECA.VIBR] Engineering Sciences [physics]/Mechanics [physics.med-ph]/Vibrations [physics.class-ph]motion cue[INFO.INFO-MO] Computer Science [cs]/Modeling and Simulation[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC][INFO.INFO-AU] Computer Science [cs]/Automatic Control EngineeringMotion cueing motion sickness LQR optimal control EMG analysis dynamic driving simulatorsclosed loop control
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From medical data to simple virtual mock-up of scapulo-humeral joint

2008

The surgical operations of shoulder joint are guided by various principles: osteosynthesis in the case of fracture, osteotomy in order to correct a deformation or to modify the functioning of the joint, or implementation of articular prosthesis. At the end of the twentieth century, many innovations in the domains of biomechanics and orthopedic surgery have been performed. Nevertheless, theoretical and practical problems may appear during the operation (visual field of surgeon is very limited, quality and shape of the bone is variable depending on the patient). Biomechanical criteria of success are defined for each intervention. For example, the installation with success of prosthetic implan…

Humeral jointComputer engineering. Computer hardwaremedicine.medical_specialtyEngineeringHombroShoulderComputer sciencemedicine.medical_treatmentmedical imagingCirurgia virtualVirtual surgeryVirtual realityOsteotomyProsthesisEspatlla3D modelingTK7885-7895Physical medicine and rehabilitationImage processingMedical imagingmedicineProcesamiento de imágenesSimulationOsteosynthesisModelatge en 3Dbusiness.industryBiomechanicsCirugía virtualProcessament d'imatgesQA75.5-76.95image processingmedicine.anatomical_structureModelado en 3DImatges mèdiquesElectronic computers. Computer scienceImágenes médicasOrthopedic surgeryShoulder jointComputer Vision and Pattern RecognitionMedical imagingvirtual surgerybusinessSoftware
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Effect of Footstep Vibrations and Proprioceptive Vibrations Used with an Innovative Navigation Method

2017

This study proposes to investigate the effect of adding vibration feedback to a navigation task in virtual environment. Previous study used footstep vibrations and proprioceptive vibrations in order to decrease the cyber-sickness and increase the sense of presence. In this study, we experiment the same vibration modalities but with a new navigation method. The results show that proprioceptive vibrations do not impact the sense of presence neither the cyber-sickness while footstep vibrations increase sense of presence and decrease in a certain way cyber-sickness. Burgundy region through the JCE funding project

Computer scienceSynthèse d'image et réalité virtuelle [Informatique]InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)AcousticsVibrationsSense of presence02 engineering and technologyWalkingVirtual realityCyber-sickness0202 electrical engineering electronic engineering information engineeringPresence0501 psychology and cognitive sciencesComputer visionComputerSystemsOrganization_SPECIAL-PURPOSEANDAPPLICATION-BASEDSYSTEMS050107 human factorsProprioceptionbusiness.industry05 social sciencesComputingMilieux_PERSONALCOMPUTINGVirtual Reality020207 software engineering[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR][INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]VibrationInterface homme-machine [Informatique]Navigation MethodNavigation methodCybersicknessArtificial intelligencebusiness
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Comparing Tangible and Fully Virtual Haptic Systems for HMI Studies in Simulated Driving Situations

2019

International audience; The contribution of tangible and intangible feedback is compared for virtual tactile car Human-Machine Interfaces (HMI) design, to measure their performance both in static conditions and while driving. A subjectively calibrated transparent glass provides tangible passive haptics, and visual cues are used to study sensory substitution-based intangible interactions. The results show that the performance of the subjects was significantly improved in driving conditions as they interacted faster, more accurately and with a higher satisfaction. In addition, our findings highlight that the contribution of tangible systems is significantly lower in driving conditions, raisin…

Computer scienceInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Synthèse d'image et réalité virtuelle [Informatique]media_common.quotation_subject0211 other engineering and technologies[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Context (language use)02 engineering and technologyHapticsVirtual realityperceptionVirtual realityhapticsHuman–computer interactionPerception021105 building & construction0502 economics and business[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Sensory cuemedia_commonHaptic technologyHMI050210 logistics & transportationModalities05 social sciences[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Sensory substitutionInterface homme-machine [Informatique]Automotive designvirtual realityPerceptionHaptic perception[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]
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Pertinence d'une Representation 3d d'un Projet de Renovation de Batiment en Realite Augmentee Mobile

2012

Cet article aborde la possibilité de disposer de la maquette numérique d'un projet de construction sur le lieu même du déroulement des opérations. Le cas d'étude considère des travaux de rénovation sur des fenêtres anciennes dont il convient d'améliorer l'efficacité énergétique

Outils de simulationsystèmes d'information pour la conception[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR][ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR][INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]réalité virtuelle
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Le projet SimAction

2011

Resume Le projet SimAction avait pour but de developper de nouvelles methodes d’aide au reentrainement moteur en exploitant les mecanismes de couplage entre perception et execution de l’action. L’objectif etait de creer des outils d’entrainement par observation complementaires aux methodes conventionnelles basees sur le reentrainement physique. Les outils developpes devaient dans un premier temps etre orientes vers une population âgee. Ce projet a permis un travail en interaction entre des physiologistes du mouvement, des cliniciens, des equipes de recherche specialisees en informatique, traitement de l’image, science cognitive et ergonomie, ainsi que deux industriels. Au cours de ce projet…

Biomedical EngineeringBiophysicsIRBM
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The Effects of the Use of Serious Game in Eco-Driving Training

2016

International audience; Serious games present a promising approach to training and learning. The player is engaged in a virtual environment for a purpose beyond pure entertainment, all while having fun. In this paper, we investigate the effects of the use of serious game in eco-driving training. An approach has been developed in order to improve players’ practical skills in terms of eco-driving. This approach is based on the development of a driving simulation based on a serious game, integrating a multisensorial guidance system with metaphors including visual messages (information on fuel consumption, ideal speed area, gearbox management, etc.) and sounds (spatialized sounds, voice message…

Serious gamesSynthèse d'image et réalité virtuelle [Informatique]Computer Networks and CommunicationsComputer scienceDriving simulation020209 energy02 engineering and technologycomputer.software_genre7. Clean energylcsh:QA75.5-76.95eco drivingEntertainment[ INFO.INFO-HC ] Computer Science [cs]/Human-Computer Interaction [cs.HC]Artificial IntelligenceHuman–computer interactionOrder (exchange)0202 electrical engineering electronic engineering information engineering[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]MultimediaComputingMilieux_PERSONALCOMPUTING[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR][INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Term (time)Interface homme-machine [Informatique]Work (electrical)Hardware and ArchitectureVirtual machineICTinteractive guidance metaphors.Fuel efficiencylcsh:Electronic computers. Computer scienceEco-drivingvirtual environmentGuidance systemEngineering design processcomputerInteractive guidance metaphorsSoftwareInformation SystemsFrontiers in ICT
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Realism Score for Immersive Virtual Reality Systems and Driving Simulators

2016

International audience; Traditional 2D or 3D quality assessment methods are not sufficient to assess the realism of the outputs of a simulator/immersive virtual reality system. We propose an assessment method based on a scoring system through a new approach. The objective of this paper is to propose a score scale for any simulator or immersive display system that would represent how close to the human visual system the signals that are sent through the display are. Weighted items considered are contrast, acuity, frames per seconds, brightness, field of view and the number of color available.

Human visual systemSynthèse d'image et réalité virtuelle [Informatique]Realism AssessmentVirtual RealityHuman Visual System[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Modélisation et simulation [Informatique][INFO.INFO-MO]Computer Science [cs]/Modeling and SimulationVirtual reality[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Interface homme-machine [Informatique]Objective ScoringRealism assessment[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC][INFO.INFO-MO] Computer Science [cs]/Modeling and Simulation[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]
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Frontal Electroencephalogram Alpha Asymmetry during Mental Stress Related to Workplace Noise

2021

This study aims to investigate the effects of workplace noise on neural activity and alpha asymmetries of the prefrontal cortex (PFC) during mental stress conditions. Workplace noise exposure is a pervasive environmental pollutant and is negatively linked to cognitive effects and selective attention. Generally, the stress theory is assumed to underlie the impact of noise on health. Evidence for the impacts of workplace noise on mental stress is lacking. Fifteen healthy volunteer subjects performed the Montreal imaging stress task in quiet and noisy workplaces while their brain activity was recorded using electroencephalography. The salivary alpha-amylase (sAA) was measured before and immedi…

medicine.medical_specialtyBrain activity and meditationAlpha (ethology)ElectroencephalographyAudiologylcsh:Chemical technologyBiochemistryPrefrontal cortexArticle050105 experimental psychologyNoise stressAnalytical ChemistryTraitement du signal et de l'image [Informatique]Salivary alpha-amylase03 medical and health sciences0302 clinical medicine[INFO.INFO-TS]Computer Science [cs]/Signal and Image ProcessingStress (linguistics)medicine[INFO.INFO-IM]Computer Science [cs]/Medical ImagingHumansImagerie médicale [Informatique]lcsh:TP1-1185Attention0501 psychology and cognitive sciencesElectrical and Electronic EngineeringWorkplacePrefrontal cortexEEG alpha-asymmetryInstrumentationmedicine.diagnostic_test05 social sciencesElectroencephalographyCognitionAtomic and Molecular Physics and OpticsElectroencephalogram (EEG)Frontal LobeAlpha RhythmNoiseQUIETPsychologyStress Psychological030217 neurology & neurosurgery
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Artificial Potential Field Simulation Framework for Semi-Autonomous Car Conception

2017

International audience; Artificial potential field is investigated to provide a high level of synergy between driver and semi-autonomous vehicle. This article presents a framework developed to test the performances of this approach. Stand-alone performances of this system is tested for a lane keeping and cruise control application. Performances are promising and future development is discussed.

[INFO.INFO-AI] Computer Science [cs]/Artificial Intelligence [cs.AI]Synthèse d'image et réalité virtuelle [Informatique][INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Modélisation et simulation [Informatique]Autonomous car[INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR][INFO.INFO-AI]Computer Science [cs]/Artificial Intelligence [cs.AI]Intelligence artificielle [Informatique]Interface homme-machine [Informatique]Human-machine interface[INFO.INFO-MO] Computer Science [cs]/Modeling and SimulationArtificial potential field[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC][INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]Simulation
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Study of the imaging conditions and processing for the aspect control of specular surfaces

2001

A vision system capable of imaging and detecting defects on reflective nonplanar surfaces in the production line at a high cadence is presented in this paper. Defects are typically dust located under the metallic layer of packaging products used in cosmetic industries. To realize this processing, structured lighting which reveals the defects in the image is proposed. Defects appear clearly in the images like a set of brilliant pixels in dark zones. The signature of the defect is then obtained. The size of this signature does not depend linearly on the size of the defect. It is a function of the observation angle. In order to realize a precise and robust process, the necessity of acquiring s…

Production linePixelComputer sciencebusiness.industryMachine visionProcess (computing)Image processingAtomic and Molecular Physics and OpticsSignature (logic)Computer Science ApplicationsComputer data storageComputer visionSpecular reflectionArtificial intelligenceElectrical and Electronic EngineeringbusinessJournal of Electronic Imaging
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Bringing Building Data on Construction Site for Virtual Renovation Works

2013

Déjà sur HAL mais sans le fichier pdf; In this study we aimed at evaluating the benefit of managing a digital mock-up for renovation operations in an ancient building. Focusing on thermal efficiency, the renovation proposal dealt with the great windows. We compared three methodologies dedicated to the project planning and management We first address the issue of the renovation of old buildings and come up with a workflow that connects the digital building to its lifecycle; then we focus on an instance of onsite handling of such data, in an augmented reality context, by elaborating the notion of “BIM in situ” as described in the papers of [3] as well as in [4]. Results reveal that handling B…

AEC[ INFO.INFO-HC ] Computer Science [cs]/Human-Computer Interaction [cs.HC]Synthèse d'image et réalité virtuelle [Informatique][INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Mixed and Augmented RealityHeritageBIM[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC][ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR][INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC][INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]heritage
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A predictive approach for a real-time remote visualization of large meshes

2012

Déjà sur HAL; Remote access to large meshes is the subject of studies since several years. We propose in this paper a contribution to the problem of remote mesh viewing. We work on triangular meshes. After a study of existing methods of remote viewing, we propose a visualization approach based on a client-server architecture, in which almost all operations are performed on the server. Our approach includes three main steps: a first step of partitioning the original mesh, generating several fragments of the original mesh that can be supported by the supposed smaller Transfer Control Protocol (TCP) window size of the network, a second step called pre-simplification of the mesh partitioned, ge…

[ MATH.MATH-GT ] Mathematics [math]/Geometric Topology [math.GT]geometrytopologyComputer scienceSynthèse d'image et réalité virtuelle [Informatique]Distributed computingSewingContext (language use)02 engineering and technologySolid modeling[INFO.INFO-CG]Computer Science [cs]/Computational Geometry [cs.CG]SimplificationvisualisationData visualizationtopology.[MATH.MATH-GT]Mathematics [math]/Geometric Topology [math.GT]Serverpartitioning0202 electrical engineering electronic engineering information engineeringPolygon meshVisualization[MATH.MATH-GT] Mathematics [math]/Geometric Topology [math.GT]Meshbusiness.industryProcess (computing)simplification020207 software engineering[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR][INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]VisualizationIEEEmesh[INFO.INFO-CG] Computer Science [cs]/Computational Geometry [cs.CG]Mesh generation[ INFO.INFO-CG ] Computer Science [cs]/Computational Geometry [cs.CG]020201 artificial intelligence & image processingbusinesssewingPartitioning
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