0000000001269481

AUTHOR

Arturs Backurs

Worst Case Analysis of Non-local Games

Non-local games are studied in quantum information because they provide a simple way for proving the difference between the classical world and the quantum world. A non-local game is a cooperative game played by 2 or more players against a referee. The players cannot communicate but may share common random bits or a common quantum state. A referee sends an input x i to the i th player who then responds by sending an answer a i to the referee. The players win if the answers a i satisfy a condition that may depend on the inputs x i .

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Quantum Strategies Are Better Than Classical in Almost Any XOR Game

We initiate a study of random instances of nonlocal games. We show that quantum strategies are better than classical for almost any 2-player XOR game. More precisely, for large n, the entangled value of a random 2-player XOR game with n questions to every player is at least 1.21... times the classical value, for 1−o(1) fraction of all 2-player XOR games.

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Search by quantum walks on two-dimensional grid without amplitude amplification

We study search by quantum walk on a finite two dimensional grid. The algorithm of Ambainis, Kempe, Rivosh (quant-ph/0402107) takes O(\sqrt{N log N}) steps and finds a marked location with probability O(1/log N) for grid of size \sqrt{N} * \sqrt{N}. This probability is small, thus amplitude amplification is needed to achieve \Theta(1) success probability. The amplitude amplification adds an additional O(\sqrt{log N}) factor to the number of steps, making it O(\sqrt{N} log N). In this paper, we show that despite a small probability to find a marked location, the probability to be within an O(\sqrt{N}) neighbourhood (at an O(\sqrt[4]{N}) distance) of the marked location is \Theta(1). This all…

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Worst case analysis of non-local games

Non-local games are studied in quantum information because they provide a simple way for proving the difference between the classical world and the quantum world. A non-local game is a cooperative game played by 2 or more players against a referee. The players cannot communicate but may share common random bits or a common quantum state. A referee sends an input $x_i$ to the $i^{th}$ player who then responds by sending an answer $a_i$ to the referee. The players win if the answers $a_i$ satisfy a condition that may depend on the inputs $x_i$. Typically, non-local games are studied in a framework where the referee picks the inputs from a known probability distribution. We initiate the study …

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Search by Quantum Walks on Two-Dimensional Grid without Amplitude Amplification

We study search by quantum walk on a finite two dimensional grid. The algorithm of Ambainis, Kempe, Rivosh [AKR05] uses \(O(\sqrt{N \log{N}})\) steps and finds a marked location with probability O(1 / logN) for grid of size \(\sqrt{N} \times \sqrt{N}\). This probability is small, thus [AKR05] needs amplitude amplification to get Θ(1) probability. The amplitude amplification adds an additional \(O(\sqrt{\log{N}})\) factor to the number of steps, making it \(O(\sqrt{N} \log{N})\).

research product

Quantum strategies are better than classical in almost any XOR game

We initiate a study of random instances of nonlocal games. We show that quantum strategies are better than classical for almost any 2-player XOR game. More precisely, for large n, the entangled value of a random 2-player XOR game with n questions to every player is at least 1.21... times the classical value, for 1-o(1) fraction of all 2-player XOR games.

research product