0000000001330114

AUTHOR

Manolo Pérez

showing 7 related works from this author

Interactive Tools for the Visualization of Tangible and Intangible Silk Heritage Emerging from an Interdisciplinary Work

2021

Silk is a unique example of heritage where memory, identity, creativity and knowledge can be found in just one piece. It is a multifaceted, living heritage, as it consists of more than the fabrics themselves, but also the techniques associated with them, historical buildings, trades, festivities, etc. Therefore, designers, weavers, painters, sellers and users are involved in it. However, it is also a fragile heritage, alive in the few industries that still weave with historical looms. Additionally, the COVID19 pandemic has put the entire artisanal and small industrial sector of European silk in risk of disappearing. In this, paper we show some results of the SILKNOW project, whose main obje…

EngineeringKnowledge managementLOOMbusiness.industrymedia_common.quotation_subjectCreativityVariety (cybernetics)Cultural heritageWork (electrical)Information and Communications TechnologySecondary sector of the economyIdentity (object-oriented programming)businesscomputercomputer.programming_languagemedia_common
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Towards the Preservation and Dissemination of Historical Silk Weaving Techniques in the Digital Era

2019

Historical weaving techniques have evolved in time and space giving as result more or less fabrics with different aesthetical characteristics. These techniques were transferred along the main silk production centers, thanks to the European Silk Road and creating a common European Frame on themes and techniques. These had made it complicated to determine whether a fabric corresponds to one century or another. Moreover, in order to understand their creation, it is necessary to determine the number of weaves and interlacements that each textile has, therefore, mathematical models can be extracted from these layers. In this sense, three dimensional (3D) virtual representations of the internal s…

ArcheologyArchitectural engineering:CIENCIAS TECNOLÓGICAS [UNESCO]Computer scienceMaterials Science (miscellaneous)02 engineering and technologyConservationmodelling0202 electrical engineering electronic engineering information engineeringmedia_common.cataloged_instancesilklcsh:CC1-960MacroEuropean unionWeavingmedia_commonStructure (mathematical logic)Scope (project management)business.industryFrame (networking)020207 software engineeringweavingUNESCO::CIENCIAS TECNOLÓGICASdesignsVariety (cybernetics)image processingTechnical drawinglcsh:Archaeology020201 artificial intelligence & image processingbusiness3DHeritage
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From Historical Silk Fabrics to Their Interactive Virtual Representation and 3D Printing

2020

The documentation, dissemination, and enhancement of Cultural Heritage is of great relevance. To that end, technological tools and interactive solutions (e.g., 3D models) have become increasingly popular. Historical silk fabrics are nearly flat objects, very fragile and with complex internal geometries, related to different weaving techniques and types of yarns. These characteristics make it difficult to properly document them, at the yarn level, with current technologies. In this paper, we bring a new methodology to virtually represent such heritage and produce 3D printouts, also making it highly interactive through the tool Virtual Loom. Our work involves sustainability from different per…

Architectural engineeringComputer scienceGeography Planning and DevelopmentVirtual representationTJ807-83002 engineering and technologyManagement Monitoring Policy and Lawweaving techniquesTD194-1957. Clean energysilk fabricRenewable energy sourcesCreative industriesDocumentation11. Sustainability0601 history and archaeologyRelevance (information retrieval)GE1-350Settore L-ART/02 - Storia Dell'Arte Modernacomputer.programming_languageSettore L-ART/04 - Museologia E Critica Artistica E Del Restauro060102 archaeologyLOOMEnvironmental effects of industries and plantsRenewable Energy Sustainability and the Environmentweaving techniquesilk fabrics06 humanities and the artsYarn3D printingcultural heritage021001 nanoscience & nanotechnologyCultural heritageEnvironmental sciencesvirtual modellingvisual_artvisual_art.visual_art_medium0210 nano-technologycomputerSustainability
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MIME: A Mixed-Space Collaborative System with Three Immersion Levels and Multiple Users

2018

Shared spaces for remote collaboration are nowadays possible by considering a variety of users, devices, immersion systems, interaction capabilities, navigation paradigms, etc. There is a substantial amount of research done in this line, proposing different solutions. However, still a more general solution that considers the heterogeneity of the involved actors/items is lacking. In this paper, we present MIME, a mixed-space tri-collaborative system. Differently from other mixed-space systems, MIME considers three different types of users (in different locations) according to the level of immersion in the system, who can interact simultaneously – what we call a tri-collaboration. For the thr…

MIMEHuman–computer interactioncomputer.internet_protocolComputer science0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)Virtual representation020207 software engineeringAugmented reality02 engineering and technologycomputer2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
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Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars

2006

In recent years Virtual Reality technologies have enabled astronomers to recreate and explore three dimensional structures of the Universe for scientific purposes. Mars, due to its scientific interest,has been the focal point of numerous research projects using these technologies, however, none of these virtual reality tools have been developed specifically for entertainment purposes.The focus of this paper is to present MarsVR, as an entertainment research project that educates people on the topography and orography of the planet Mars from the perspective of popular science. Some projects have been designed MarsVR for entertainment purposes and include the latest advances in 3D real time a…

EntertainmentFocus (computing)MultimediaComputer scienceVirtual machineMars Exploration ProgramVirtual realityPlanet Marscomputer.software_genrePopular sciencecomputerMixed realityProceedings of the ACM symposium on Virtual reality software and technology
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A Proposal to Model Ancient Silk Weaving Techniques and Extracting Information from Digital Imagery - Ongoing Results of the SILKNOW Project

2019

Three dimensional (3D) virtual representations of the internal structure of textiles are of interest for a variety of purposes related to fashion, industry, education or other areas. The modeling of ancient weaving techniques is relevant to understand and preserve our heritage, both tangible and intangible. However, ancient techniques cannot be reproduced with standard approaches, which usually are aligned with the characteristics of modern, mechanical looms. The aim of this paper is to propose a mathematical modelling of ancient weaving techniques by means of matrices in order to be easily mapped to a virtual 3D representation. The work focuses on ancient silk textiles, ranging from the 15…

Structure (mathematical logic)Scope (project management)Computer sciencebusiness.industry020207 software engineering02 engineering and technologyData scienceGeneralLiterature_MISCELLANEOUSVariety (cybernetics)Technical drawing0202 electrical engineering electronic engineering information engineeringmedia_common.cataloged_instance020201 artificial intelligence & image processingEuropean unionWeavingbusinessmedia_commonComputational Science – ICCS 2019 - 19th International Conference, Faro, Portugal, June 12–14, 2019, Proceedings, Part V
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A proposal to model ancient silk weaving techniques and extracting information from digital imagery - ongoing results of the SILKNOW Project

2019

Three dimensional (3D) virtual representations of the internal structure of textiles are of interest for a variety of purposes related to fashion, industry, education or other areas. The modeling of ancient weaving techniques is relevant to understand and preserve our heritage, both tangible and intangible. However, ancient techniques cannot be reproduced with standard approaches, which usually are aligned with the characteristics of modern, mechanical looms. The aim of this paper is to propose a mathematical modelling of ancient weaving techniques by means of matrices in order to be easily mapped to a virtual 3D representation. The work focuses on ancient silk textiles, ranging from the 15…

:CIENCIAS TECNOLÓGICAS [UNESCO]UNESCO::CIENCIAS TECNOLÓGICASGeneralLiterature_MISCELLANEOUS
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