6533b7d1fe1ef96bd125d8dc

RESEARCH PRODUCT

Dyslexia—Early Identification and Prevention: Highlights from the Jyväskylä Longitudinal Study of Dyslexia

Jarmo A. HämäläinenMinna TorppaJane ErskineHeikki LyytinenMiia Ronimus

subject

Longitudinal studymedia_common.quotation_subjectInterventionGraphoGameDevelopmental psychologyDyslexia03 medical and health sciences0302 clinical medicineDevelopmental NeuroscienceReading (process)Intervention (counseling)Developmental and Educational PsychologymedicineLearning to readDevelopmental Dyslexia (TN Wydell Section Editor)media_common05 social sciencesFinnishDyslexia050301 educationmedicine.diseaseComputer gamePsychiatry and Mental healthIdentification (information)LongitudinalPsychologyPrediction0503 education030217 neurology & neurosurgery

description

Over two decades of Finnish research, monitoring children born with risk for dyslexia has been carried out in the Jyvaskyla Longitudinal Study of Dyslexia (JLD). Two hundred children, half at risk, have been assessed from birth to puberty on hundreds of measures. The aims were to identify measures of prediction of later reading difficulty and to instigate appropriate and earliest diagnosis and intervention. We can identify at-risk children from newborn electroencephalographic brain recordings (Guttorm et al., J Neural Transm 110:1059–1074, 2003). Predictors are also apparent from late-talking infants who have familial background of dyslexia (Lyytinen and Lyytinen, Appl Psycolinguistics 25:397–411, 2004). The earliest easy-to-use predictive measure to identify children who need help to avoid difficulties in learning to read is letter knowledge (Lyytinen et al., Merrill-Palmer Q 52:514–546, 2006). In response, a purpose-engineered computer game, GraphoGame™, provides an effective intervention tool (Lyytinen et al., Scand J Psychol 50:668–675, 2009). In doubling as a research instrument, GraphoGame provides bespoke intervention/reading instruction for typical/atypically developing children. Used extensively throughout Finland, GraphoGame is now crossing the developed and developing world to assist children, irrespective of the cause (environmental or genetic) of their failing to learn to read (Ojanen et al., Front Psychol 6(671):1–13, 2015).

10.1007/s40474-015-0067-1http://europepmc.org/articles/PMC4624816