6533b7d6fe1ef96bd126592e
RESEARCH PRODUCT
Do We Need Real-Time Hermeneutics? Structures of Meaning in Games
Jonne Arjorantasubject
temporaalisuuspelithermeneutiikkaComputingMilieux_PERSONALCOMPUTINGtulkintameaningmerkitysinterpretationdescription
Games differ from most other forms of media by being procedural and interactive. These qualities change how games create and transmit meaning to their players. The concept of “real-time hermeneutics” (Aarseth 2003) is analysed in order to understand how temporality affects the understanding of games. Temporal frames (Zagal and Mateas 2010) are introduced as an alternative way of understanding time in games. peerReviewed
year | journal | country | edition | language |
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2011-01-01 |