6533b7d6fe1ef96bd126592e

RESEARCH PRODUCT

Do We Need Real-Time Hermeneutics? Structures of Meaning in Games

Jonne Arjoranta

subject

temporaalisuuspelithermeneutiikkaComputingMilieux_PERSONALCOMPUTINGtulkintameaningmerkitysinterpretation

description

Games differ from most other forms of media by being procedural and interactive. These qualities change how games create and transmit meaning to their players. The concept of “real-time hermeneutics” (Aarseth 2003) is analysed in order to understand how temporality affects the understanding of games. Temporal frames (Zagal and Mateas 2010) are introduced as an alternative way of understanding time in games. peerReviewed

http://urn.fi/URN:NBN:fi:jyu-201401151065