6533b7dbfe1ef96bd127068d
RESEARCH PRODUCT
The microcybergames and the learning of the Social Sciences: The java world
Juan Carlos Rañasubject
Juegos EducativosInternetAppletMicrociberjuegosActividades de AprendizajeCiencias SocialesComputingMilieux_COMPUTERSANDEDUCATIONJava; Internet; Microciberjuegos; Applet; Ciencias Sociales; Juegos Educativos; Juegos de Ordenador; Actividades de AprendizajeJuegos de OrdenadorJavadescription
The possibilities and didactic limitations of the computer games stand out. The utility of the microcybergames in the educative surrounings of Internet is put of relief. In Java, the designs of the microcybergames are studied, emphasizing the advantages of predesigned applet over the ones generated by some author created tools. A selection of flexible and gratuitous applet with possible didactic use is made. Examples of applications of these applets in proper contents of Social Sciences in the no university curricula are incorporated.
| year | journal | country | edition | language |
|---|---|---|---|---|
| 2003-01-01 |