6533b7ddfe1ef96bd12754d0
RESEARCH PRODUCT
Experimental evidence for suspence as determinant of video game enjoyment
Christoph KlimmtPeter VordererAlbert RizzoJan KochTill Fischersubject
MalePleasurePsychometricsComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONAnxietycomputer.software_genreYoung AdultReference ValuesFactor (programming language)HumansVideo gameComputingMilieux_MISCELLANEOUSApplied Psychologycomputer.programming_languageAnalysis of VarianceMultimediaCommunicationUncertaintyComputingMilieux_PERSONALCOMPUTINGGeneral MedicinePlay and PlaythingsHuman-Computer InteractionGames ExperimentalVideo GamesFemalePsychologycomputerCognitive psychologydescription
Based on theoretical assumptions from film psychology and their application to video games, the hypothesis is tested that suspense is a major factor in video game enjoyment. A first-person shooter game was experimentally manipulated to create either a low level or a high level of suspense. Sixty-three participants were randomly assigned to experimental conditions; enjoyment was assessed after playing by a 10-item rating scale. Results support the assumption that suspense is a driver of video game enjoyment. © 2009 Mary Ann Liebert, Inc.
year | journal | country | edition | language |
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2009-01-01 | Cyberpsychology and Behavior |