6533b81ffe1ef96bd1279027

RESEARCH PRODUCT

Machine learning for rapid mapping of archaeological structures made of dry stones – Example of burial monuments from the Khirgisuur culture, Mongolia –

Nicolas NavarroNicolas NavarroJamiyan-ombo GantulgaTanguy RollandJosef WilczekJosef WilczekCarmela Chateau-smithAnne-caroline AllardJérôme MagailYury EsinFabrice MonnaLudovic Granjon

subject

Archeology010504 meteorology & atmospheric sciences[SHS.ARCHEO]Humanities and Social Sciences/Archaeology and PrehistoryComputer scienceMaterials Science (miscellaneous)Topographic position index[SDV]Life Sciences [q-bio]ConservationMachine learningcomputer.software_genre01 natural sciences[SHS]Humanities and Social SciencesNaive Bayes classifierVector graphicsPixel classification[SCCO]Cognitive sciencePixel classification Grey level co-occurrence matrix RGB colour space Texture Topographic position index Photogrammetry Burial complex planigraphy Mongolia Bronze age Iron age0601 history and archaeologyTextureSpectroscopyRGB colour space0105 earth and related environmental sciencesBronze age060102 archaeologyArtificial neural networkbusiness.industryIron ageCentroidGrey level co-occurrence matrix06 humanities and the artscomputer.file_formatMongoliaArchaeologyRandom forestSupport vector machinePhotogrammetryChemistry (miscellaneous)Photogrammetry[SDE]Environmental SciencesBurial complex planigraphyArtificial intelligenceRaster graphicsbusinessGeneral Economics Econometrics and Financecomputer

description

11 pages; International audience; The present study proposes a workflow to extract from orthomosaics the enormous amount of dry stones used by past societies to construct funeral complexes in the Mongolian steppes. Several different machine learning algorithms for binary pixel classification (i.e. stone vs non-stone) were evaluated. Input features were extracted from high-resolution orthomosaics and digital elevation models (both derived from aerial imaging). Comparative analysis used two colour spaces (RGB and HSV), texture features (contrast, homogeneity and entropy raster maps), and the topographic position index, combined with nine supervised learning algorithms (nearest centroid, naive Bayes, k-nearest neighbours, logistic regression, linear and quadratic discriminant analyses, support vector machine, random forest, and artificial neural network). When features are processed together, excellent output maps, very close to or outperforming current standards in archaeology, are observed for almost all classifiers. The size of the training set can be drastically reduced (to ca. 300 samples) by majority voting, while maintaining performance at the highest level (about 99.5% for all performance scores). Note, however, that if the training set is inadequate or not fully representative, the classification results are poor. That said, the methods applied and tested here are extremely rapid. Extensive mapping, which would have been difficult with traditional, manual, or semi-automatic delineation of stones using a vector graphics editor, now becomes possible. This workflow generally surpasses pedestrian surveys using differential GPS or a total station.

10.1016/j.culher.2020.01.002https://hal.archives-ouvertes.fr/hal-02501793