6533b822fe1ef96bd127dd19

RESEARCH PRODUCT

Hunter-GatHerer Game: uno strumento simulativo dei comportamenti di caccia/raccolta nel mondo paleolitico

Maurizio CardaciMarco TabacchiM Fiordispina

subject

Settore M-PSI/01 - Psicologia GeneraleHunter-Gatherer TheorySettore INF/01 - InformaticaTeoria del Cacciatore-Raccoglitore Psicologia evoluzionistica giochi simulativiSimulation GamesEvolutionary Psychology

description

In this paper we present the Hunter-Gatherer Game, a computer simulation of an environment where the individual and group survival depends on the ability to capture a prey or to find edible vegetables. The instrument is based on the Darwinian Hunter-Gatherer Theory stating that, during the Palaeolithic age, natural selection designed different gender preferences for foraging strategies (hunting in men and gathering in women), which are still sculpted in our modern brains. At present we are using the Hunter-Gatherer Game in order to experimentally test the above-mentioned theory, even though it also encompasses a number of potential applications.

10.1422/75365http://hdl.handle.net/10447/85723