6533b824fe1ef96bd1280c99

RESEARCH PRODUCT

Branded Entertainment

José Martí-parreñoLisa L. ScribnerCarla Ruiz-mafe

subject

MarketingMarca registradaBranded entertainmentComputerApplications_GENERALComputingMilieux_PERSONALCOMPUTINGAdvertisingPublicidadBusinessMarcas comerciales (Derecho comunitario)ComputingMilieux_MISCELLANEOUS

description

Branded entertainment is the insertion of a brand within an entertainment property in such a way that the line between entertainment and advertising becomes blurred (Moore, 2006). This hybrid message develops in an increasingly convergent environment in which editorial content and advertising content are blended (Shrum, 2004). This indirect approach to deliver brand messages is gaining momentum as a marketing communications tool to engage consumers with brand messages in a non-interruptive and entertainment context. By using branded films, advergames, and other advertainment-type genres, advertisers aim to enhance consumers´ brand perceptions, brand awareness, brand recall, and brand recognition, along with increasing consumers´ brand attitudes and purchase intentions while providing value to consumers through brand communications. This chapter gives an overview to branded entertainment from an historical approach, analyzing the origins, conceptualization, and genres of branded entertainment. Ethical concerns and legal issues related to branded entertainment are discussed. New trends in branded entertainment are also analyzed. Sin financiación No data (2017) UEV

https://doi.org/10.4018/978-1-4666-8342-6.ch001