6533b82dfe1ef96bd12916d5

RESEARCH PRODUCT

Lastenkirjallisuuden digitalisoituminen : leikillisyys ja pelillisyys lastenkirjasovelluksissa

Raine KoskimaaLinda Lahdenperä

subject

lastenkirjallisuuspelillistäminenComputingMilieux_PERSONALCOMPUTINGdigitalisaatio

description

There is an increasing amount of digital literature for children, which has mainly gone undetected by literary studies. It is worth noting how many functionalities in digital literature, considered as novelties not present in print literature, have actually been employed in children’s literature (pop-up books, books with audio-extensions etc.) for a long time. During the past decade, tablet devices, especially, have been employed as platforms for children’s digital literature, which takes advantage of their touch screens, audio-visual capabilities and computing power. These literary apps, as well as various augmented books, follow many of the traditional traits of children’s literature, but also provide new solutions rarely used in adult literature. In our article we look at children’s digital literature emphasizing aspects of play, game and materiality. We provide an analysis of three literary apps and two augmented books, which are situated in different positions along the ludo-narrative continuum, emphasizing the playful and gaming aspects to various degrees in relation to the narrative content. We also look at the material aspects of these works, especially how they incorporate the bodily user in the reading act. We also discuss the implications of children’s digital literature for the wider book and reading culture, as it seems to be approaching digital games and other audio-visual media in some of its aspects. peerReviewed

http://urn.fi/URN:NBN:fi:jyu-201801121161