6533b830fe1ef96bd1296f09
RESEARCH PRODUCT
How much geometry it takes to reconstruct a 2-manifold in R 3
Daniel DumitriuStefan FunkeMartin KutzNikola Milosavljevicsubject
Theoretical computer scienceComputer scienceRobustness (computer science)EmbeddingCorrectness proofsReconstruction algorithmGeometryAlgorithmcomputerPredicate (grammar)LedaTheoretical Computer Sciencecomputer.programming_languagedescription
Known algorithms for reconstructing a 2-manifold from a point sample in R 3 are naturally based on decisions/predicates that take the geometry of the point sample into account. Facing the always present problem of round-off errors that easily compromise the exactness of those predicate decisions, an exact and robust implementation of these algorithms is far from being trivial and typically requires employment of advanced datatypes for exact arithmetic, as provided by libraries like CORE, LEDA, or GMP. In this article, we present a new reconstruction algorithm, one whose main novelties is to throw away geometry information early on in the reconstruction process and to mainly operate combinatorially on a graph structure. More precisely, our algorithm only requires distances between the sample points and not the actual embedding in R 3 . As such, it is less susceptible to robustness problems due to round-off errors and also benefits from not requiring expensive exact arithmetic by faster running times. A more theoretical view on our algorithm including correctness proofs under suitable sampling conditions can be found in a companion article.
year | journal | country | edition | language |
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2009-12-01 | ACM Journal of Experimental Algorithmics |