6533b830fe1ef96bd1297095

RESEARCH PRODUCT

Optimization of Cultural Heritage Virtual Environments for Gaming Applications

Yuri AlognaRonald RobertsLaura InzerilloFrancesco Di Paola

subject

Focus (computing)MultimediaComputer scienceProcess (engineering)ComputingMilieux_PERSONALCOMPUTINGVirtual realitycomputer.software_genreAdventureCultural heritageEntertainmentVirtual machineSettore ICAR/17 - DisegnoSerious Game Cultural Heritage Virtual EnvironmentUser interfacecomputer

description

Serious games are games with a purpose beyond entertainment and are widely acknowledged as fruitful tools for learning and developing skills across multiple domains, including educational enhancement. In the last few years, the world of serious games has widely increased. The use of these types of games can aid in classrooms to not only help the students learn concepts but also to improve their motivation to do so. However, designing games necessitates very specialized personnel and the process can often be costly and slow. The adaptions of the design to the implantation phase are also difficult and the process needs more focus. The challenge of this study was to create a game within the confines of cultural heritage and preservation that was an adventure game as well, available on any platform with a friendly user interface and free to download on the web. To achieve this great goal, it was necessary to overcome the limits and problems due to the virtual environment starting from 3D acquisition and finishing with image stability. In this paper, we show the flowchart and methodology for the optimization of a cultural heritage virtual environment for gaming applications.

10.1007/978-3-030-39445-5_27http://hdl.handle.net/10447/405604